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Title: Arise Lobster, ARISE
Host: RUrankFirepluk
Game version: Zero-K v1.6.1.10
Engine version: 104.0.1-141-gae5ba3c
Started: 4 months ago
Duration: 18 minutes
Players: 11
Bots: False
Mission: False
Watch Replay Now
Manual download

Team 1
Chance of victory: 46.4%

AUrankMonkeyChimp
DErankChesti
BErankBrynnlow
DErankPyrostasis
ATrankInperpetuammemoriam
Team 2
Chance of victory: 53.6%

RUrankFirepluk
CHrankAdminDeinFreund
RUranknever
LVrankLexEst
ATrankATOSTIC
BErankbarendlelzz

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AUrankAdminAquanim
4 months ago
https://pastebin.com/9iLirMmF
+0 / -0



AUrankAdminGoogleFrog
4 months ago
Infologs

http://paste.debian.net/1006236/
https://pastebin.com/9iLirMmF
+0 / -0


CHrankAdminDeinFreund
4 months ago
https://github.com/ZeroK-RTS/CrashReports/issues/3215

https://drive.google.com/open?id=14JdjnKprVh_eF_Gm1SKLsXygZqSY0O1j

But it had Lua errors, so we'll have to play more desynced games until we magically run out of Lua errors.
+0 / -0


ATrankMeep
4 months ago
one more infolog
+0 / -0



RUrankFirepluk
4 months ago
develobsters are rocking, first bugs with bombers rearm, now desync shit
seriously it would'a been better if u just slowed down develobment a bit but tested shit before deploying new versions...
+0 / -0



AUrankAdminGoogleFrog
4 months ago
You don't know how much testing goes on and have not supplied any method for detecting desyncs.
+1 / -0