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Title: MatchMaker 2286
Host: Nobody
Game version: Zero-K v1.6.5.1
Engine version: 104.0.1-287-gf7b0fcc
Started: 4 months ago
Duration: 12 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 38.4%

ROrankSigero
Team 2
Chance of victory: 61.6%

SErankGodde

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SErankGodde
4 months ago
Bandits are so hard to deal with for Jumpbots. Every Bandit is a threat that requires micro to deal with or that the enemy is inattentive and is running their Bandits them.
I try to slow down the Bandits with Constables but I have to coordinate that with Puppies and Pyros aswell to guarantee the kill and avoid taking to much damage on my Constables.
+0 / -0



SErankGodde
4 months ago
Also, what is up with Puppies launching upwards when attacking? If the enemy is close and small, they will miss and usually continue to miss and just die out.
I guess it is good against planes and gunships though so I probably shouldn't complain.
+1 / -0


FRrankSlaab
4 months ago
You did well with slow+puppy. The issue was more outlaw+thug no?. One outlaw + two thugs looks very powerful for their price.
+0 / -0