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Host: SErankMackeroni
Game version: Zero-K v1.6.5.6
Engine version: 104.0.1-287-gf7b0fcc
Started: 3 months ago
Duration: 26 minutes
Players: 30
Bots: False
Mission: False
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3 months ago
Claymore OP.

More HP than halberds (non armored mode)
+0 / -0

3 months ago
>arguing balance based on clusterfucks
+0 / -0

3 months ago
(edited 3 months ago)

But but... the replay is clear no? ;)

And even DrDuck agreed with me so it must be true
+0 / -0

3 months ago
In hindsight (and especially after watching the replay), there are a few units that seem like they could have helped against the Claymores:

-Buoys: about the same metal cost, enough HP to survive at least one depth charge, better range (with a slow effect), 60 (!?) HP/s regen in water. Seems like these might win a war of attrition (if properly spaced out to avoid the depth charge AOE). Watched one in the replay plinking away at a Claymore.

-(Terraformed) Gauss: much more resistant than Urchins against artillery, but can still perform a similar function. Was used by east against west. Might have discouraged Claymores from getting too close.

-Halberd (in armored mode): could just rush the Claymore(s) and tank the depth charge(s) on the way in. Would be neat to drag the depth charge(s) back to the Claymore(s).
+1 / -0