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Title: MM 5033: 1v1, Rank Singularity
Host: Nobody
Game version: Zero-K v1.7.2.0
Engine version: 104.0.1-287-gf7b0fcc
Started: 8 days ago
Duration: 18 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 57.2%

CHrankAdminDeinFreund
Team 2
Chance of victory: 42.8%

FIrank[ffc]
Spectators
GBrankthe_green_squig

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CHrankAdminDeinFreund
7 days ago
I made many errors this game, was not building cloaked grizzlies one of them? Is there a counter to cloaked grizzly that can be applied at scale?

Anti-heavies (sniper, pene) feel too cumbersome to use against cloaked units. Cyclops has too little range and lost all of its speed. Ultimatum is easily decloaked and micro heavy. Are cloaked grizzly the ultimate mid-game strider?
+0 / -0

NLrankWesley
7 days ago
More cloaked grizz. (maybe licho?)
+0 / -0


CHrankAdminDeinFreund
7 days ago
(edited 7 days ago)

I built licho but it isn't really a solution against a prepared enemy. Grizzlies are localized and can thus be defended against air cost effectively.

I feel like the solution should be some kind of arti. Maybe firewalker but I think it lacks the DPS while the other arti won't work against cloaked units. Firewalker + Emissary? That's 1600 metal in facs though.

My preferred solution would be the EErankAdminAnarchid goli. A specialized anti heavy with enough range and speed to catch up to the grizzlies.
+0 / -0



SErankGodde
7 days ago
(edited 7 days ago)

Cloaked grizzlies surely are strong. If you are paying a lot of attention and have a radar plane up, you can also have 3 cloaked Penetrators/Lances on your own and oneshot a Grizzly as it fires. You should make sure not to overextend though and always make sure to keep some units infront of the Lances. Halberds are also a good pick to draw fire from the Grizzlies so they are easier to spot and be fired upon.
Cloaked Grizzlies do for sure have an easier time microing against Hovers but if they overextend without proper support, cloaked Maces, Halberds and Daggers can potentially overrun them.
Emissaries are decent as they can position themselves on the highground and lob over the cliffs while the Grizzlies cant return fire. They are fast enough to reposition once you move them down to the low ground, so you should never lose any if you micro them well and have a standing army to protect them. They can also be cloaked for extra security against bombers. Firewalker doesn't have that much range so you might aswell go for a Tremor to decloak the Grizzlies if you feel Halberds and spam doesn't cut it.
Licho doesn't do enough damage. You need like 4-5 to oneshot a Grizzly and if you aren't killing them, they can retreat into the cloak field.
Snipers are too slow and don't have enough range I'd say.
A Hover start generally have the economical advantage against an Amph start on this map, so making an extra factory for your own Grizzlies, Emissaries or Cyclops shouldn't really be a setback.
+0 / -0

USrankPaulBellow
7 days ago
Firewalker might be good to eventually take out the Iris? Bit hit or miss, though.
+0 / -0

FIrank[ffc]
6 days ago
Firewalkeres units can't cloak
+0 / -0


CHrankConnetable
6 days ago
Flea stream
+0 / -0


GBrankdyth68
6 days ago
Tremor and Lances maybe?

quote:
Cyclops has too little range and lost all of its speed.

Any idea when Cyclops is going to be fixed?
It's a disappointing waste of metal in every game it's seen in. At least EErankAdminAnarchid's version looked good.
+0 / -0

NLrankWesley
6 days ago
Pretty sure cloaked cyclops beats cloaked griz

+1 / -0


ROrankSigero
6 days ago
anything cloaked is 2x stronker
+1 / -0