A lot of little things have been improved. A few bugs fixed, a new mech and superweapon. Reserve metal is now properly implemented as a slider on the resource bars and mobile AA should be a bit better against Shadow.
-----
GUI
-----
Decoupled reserve metal from storage structures, reserve is now controllable with a slider bar on the resource bar. Energy is also reserved at the metal reserve level, does not affect non-constructor energy drain.
-
Healtbars in unit selection and tooltip are now colored.
-
Added minimisation buttons to Minimap, Chat and Playerlist.
-----
New Units
-----
Scorpion, a cloaking all terrain mech with a deadly stinger. Slow and expensive for it's combat power this unit is best used stealthily to pick off unaware opponents.
The Zenith is a superweapon on the scale of the Planetary Energy Chisel. It calls numerous meteors from the sky to rain death upon your enemies, as an added bonus the meteors have some metal which can be reclaimed.
-----
Balance
-----
EMP missile
-
Removed unintentional homing
Jethro
Archangel
-
Health 1050 -> 1500 (now in line with Tarantula)
-
Removed jump charge time.
-
Increased aim speed dramatically (4.5x) because it could aim much slower than turn. This was annoying to use and unrequired.
-
Made bullets fire properly on fixedwing (engine brokenness)
Copperhead:
-
Fires properly on fixedwing (engine brokenness)
Shadow:
-
HP: 1250 -> 1200
-
Speed: 10 -> 8.8
Snake (light sub)
-
HP:1100 -> 1250 (2 shots from prec bomber and sniper sub)
Serpent (sniper sub)
-
Damage 1200->1100
-
HP:2600 -> 2300 (So that its HP can be cut while still 3-shooting other sniper subs).
Torpedo Frigate
-----
Bugfixes
-----
Fixed patrol orders in gunship factory queue
Overdrive behaviour improvement (may fix a bug that occurs at high energy).