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Zero-K v0.9.8.8

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12 years ago
Quite a few balance changes in this version. Some nerfs to Kodiachi and Pyro which seemed to dominate the raider game. Thug and Outlaw tweaks to improve their role.

Kodiachi. Attempted to make it worse vs Raiders and Riots and a bit easier to use.
  • Doubled turret turn speed.
  • Turnrate 616 -> 750.
  • Damage 300 -> 120.
  • Groundfire duration 200 -> 300 (a static unit should receive the same damage
as before).
  • Range 250 -> 225

Outlaw. More range and slow to make it better vs the longer ranged raiders.
  • AOE: 512 -> 600 (this is diameter)
  • Wavefront speed reduced 40%. This makes it worse against fast low hp things
so it doesn't completely WTFOMG them.
  • Damage 100 -> 75
  • EdgeEffectiveness 0.75 -> 0.95 (better damage at range)
  • Reload Time: 0.9 -> 0.85
  • Slow Damage: 36 -> 55

Pyro. Was probably accidentally buffed with engine and prediction change.
  • Range 280 -> 260
  • DPS reduced 15%

Thug. Increased weight by ~12.5%
  • Cost: 160 -> 180
  • HP: 850 -> 960
  • Shield: 1100 -> 1250
  • Regen: 15 -> 18
  • Starting power 650 -> 850 (I think 2/3 starting sounds nice).
  • Damage 150 -> 170

Felon:
  • Starting power 600 -> 800 (for consistent 2/3 with Thug)

Firestorm:
  • Health 580 -> 660 (to survive 1/2 Hacksaw)

Banisher:
  • Reverted Double ROF
  • Range 400 -> 460 instead
+0 / -0
12 years ago
With one thing I agree that pyro was somewhat OP, no other raiders could(probably can) do anything same like few pyros.
+0 / -0
12 years ago
I think there is bug with something(not 100% sure) many some ppl get lost packets errors, I never had such before.
+0 / -0
12 years ago
Isn't Banisher too expensive for it's few HPs? XD

I favourised it for a few days.
+0 / -0

12 years ago
As ZK is approaching to 0.9.9, anyone can tell whether 0.10 next or 1.0?
+0 / -0
12 years ago
no it will be 0.9.10 or 0.9.9.1 :P

Outlaw needs to get 0.5reload and 42damage --- really!!!
This is not my idea, but I would very much apprecate this.

It got worse against Scorchers ( 130m light veh raiders ), but fits better into the bulk strategy.

It has to hide behind thugs, so the raiders are further away and needs to be attacked at a higher range.
Also I just want to say it - 600 AOE are only 300 in each direction - not 600, that would outrange Stinger.


--- some more details and calculations: ---

100 /0.9 *0.75 = 111 to 83 dps / 256 range ( old outlaw ).
75 /0.85 *0.95 = 88 to 84 dps / 300 range ( new outlaw ).

Glaive has 185 range -- 3.8 +-1.5 == 2.3 to 5.3 catch up velocity
28 AOE dps fallof /256 *(256-185) + 83 = 91 dps
88 to 84 dps / 115 more range ( new outlaw ).

Bandit 240 range -- 3.15 +- 1.5 == 1.65 to 4.65 catch up velocity
28 AOE dps fallof /256 *(256-240) + 83 = 85 dps
88 to 84 dps / 115 more range ( new outlaw ).

Outlaw got worse gainst glaives, but maybe the range can compensate that.
It got much better against Bandits if it is running away, because of Bandit's low velocity and Outlaws greater range.

I would even say that it is worse against Bandits than glaives when it's standing still or go toward the Raiders, even more worse against bandits because giving them more time to fire while the wave advances slower.

Scorchers may got a Problem, because they are fast and better at close range while having the HP to get close - the new Outlaw makes about 5% to 10% less damage at close range.

The slow wave advancement doesn't change much against scorchers, because scorchers will went right into the wavefront.
+0 / -0
12 years ago
Thug. Increased weight by ~12.5%
* Cost: 160 -> 180
* Damage 150 -> 170
* HP: 850 -> 960

* Shield: 1100 -> 1250
* Regen: 15 -> 18

Cost

160 -> 180

12.5%
Damage*HP /1.125

127.500 -> 163.200

+25%
Shield*Regen /1.125

16.500 -> 22.300

+31%

Damage*HP /1.125 + Shield*Regen

144k -> 185k5

26%

960 /850 /1.125 = 0.3% more effective against gauß
26% more effective as assault.

31% more effective Felon supply.

I'm very happy about that.
thx dev-team :)
+0 / -0