Razor can't be fired at ground, Bandit and laser weapons in general (both BeamLaser and LaserCannon subtypes) have fadeout distances at which they disappear.
Missile type weapons in general should be pretty terrifying, but egregious abuse cases like Rocko have been addressed physically before. It's the things that have physical ranges >> logical ranges that are exploitable. The exploitable weapon also should not be good at homing, because that will cause circle trajectories instead of high-precision intentional overshot.
Things that fire at angles close to 45 degrees in their unhaxed state will gain no benefit. This applies to Tremor and Pillager. Projectiles of units like Warrior, Leveler (and Rocko) also have burnblow property, which makes their projectiles detonate at max range, so any such weapons are absolutely useless for ballistic range hax.
I expect non-guided cruise missiles to be absolutely terrifying because they go in a straight line after reaching the descent phase of their trajectory when missing the target. This would be Impaler, Reef, Eos, commander SLAM, Detriment.