Loading...
  OR  Zero-K Name:    Password:   
Back to List

wanderlust_V01

By FlorisXIV
Rating:

Wanderlust. 1v1 tot 3v3 map with 3 larger metalpatches in the centre. Look at the slope map for Kbots and vehicles carefully. By FlorisXIV
Size: 10 x 8

PLAY ON THIS MAP


Downloads: 7765
Manual downloads:
http://zero-k.info/content/maps/wanderlust_V01.sd7
http://api.springfiles.com/files/maps/wanderlust_v01.sd7
http://spring1.admin-box.com/maps/wanderlust_v01.sd7


Preview
Filter:    Player:  
sort
12 years ago
nice map :)
+0 / -0
12 years ago
Good solo/small team map that can be played multiple ways depending on strategies, including starting on the center hillsides due to jumping with the recon com.
+0 / -0
Skasi
7 years ago
Dear diary,
today I learned that kbots could path over these cliffs:

I was really surprised by this.
+0 / -0
The flat ones are even hover pathable. I got so confused the first time I saw a Mace on the South hill.
+0 / -0
Skasi
Oh, I just remember I also got surprised the first time I saw kbots walking up the cliffs north-northeast and south-southwest. That's been some years now though.
+0 / -0

7 years ago
*relives the horror of lauris tanks on this map*
+1 / -0
quote:
today I learned that kbots could path over these cliffs
I was really surprised by this.

Map description:
quote:
Wanderlust. 1v1 tot 3v3 map with 3 larger metalpatches in the centre. Look at the slope map for Kbots and vehicles carefully. By FlorisXIV
+0 / -0
7 years ago
problems humanity might solve within our lifetime:
-mission to mars
-fusion reactor
-space elevator

problems humanity will not solve within our lifetime:
-usb plugs that plug in at first try
-spring mods where you have to "check slope maps"
+3 / -0

7 years ago
Usb plugs : (hopefully?) solved by USB-C.
Slopes : Visual coding (either directly on-map or trough a "slope-view" (≠ heightmap, derivative of heightmap?)). Directly on map has the (dis?)advantage of making Spring more Starcraft-like (like fixed size metal extractor radius already did).
+0 / -0

7 years ago
So will Type C reduce the average amount of tries from three to two? Common logic doesn't apply to plugging in USB connectors.
+0 / -0

7 years ago
It obeys primitive logic that only has "one" and "many"?
+0 / -0


7 years ago


(but the sideways ones still give me constant trouble)
+0 / -0

7 years ago
Doesn't help if you're fumbling in low light and the usb logo is engraved instead of printed clearly.
+0 / -0
Skasi
7 years ago
B-b-but the "engraved" part should allow you to feel the side in low light conditions.
+1 / -0
Back to List