quote:
I need to know it to tell whether a player's skill is sufficient to be the only air player of a team or if I should play air myself, and to know at which flank more players are needed |
Don't run the risk.
Ask yourself:
Can I really cover this guy while he builds air? Without cover, air is useless
Is our team going to defend him froma rush?
Will he actually help? Plane&GS are made to support.
Does he/she change facs? What happens if large amounts of AA come out?
How useful is this? Can a ground fac be better?
Are they truly commited? Will they support your team even if it looks bleak?
Do you know how to use air? Why not test it out yourself, fac swap or something.
Are you better off on the ground? Sometimes people just don't want air.
Will this cover our factory weaknesses? If so, how will you deal with them?
What if you lose all your air? Do you know how to recover?
In short:
ELo tells jackshit about someone unless they play teams MM, a high-elo player will do 1v1, and the skills we has there will affect his game, but often they rely just on themselves and endup losing game as a result, since he may be great, but a shitteam of 2 disorganized goddes will do nothing against an organised, and competent team.
WISDOM[Spoiler]
The only way to know, is to try