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Bug? Firestate and Declock
3 posts, 318 views
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Xivender
6 years ago
in this replay:
i build a Catapult and move the firestate so "no fire / manual fire /red".
then i go in a cloakingfield.
then i leave the claokingfield and the catapult fire. firestate is now:"fire at will/ free fire/ green"
http://zero-k.info/Battles/Detail/464658
Err at 15:40 min
and many desyncs.
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mojjj
6 years ago
there is a wupget which tickles cloak fire settings. i recommend disabling it. i cannot remember the name, something with cloak state or so. it is default eanbled.
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GoogleFrog
6 years ago
Likely fixed:
https://github.com/ZeroK-RTS/Zero-K/commit/0a165d5e991c8630b9994c50a194236af9f48c4f
I think the widget was resetting firestate upon decloak, even if the toggle in the menu was disabled. The toggle is "Settings/Unit Behaviour/Hold fire when cloaked" and is disabled by default.
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