quote: we now have a fairly clear idea of the purpose for each difficulty level |
I'm not so sure about that. Here are the descriptions of each level that show in the tooltips:
["AI: Beginner"] = "Recommended for players with no strategy game experience.",
["AI: Novice"] = "Recommended for players with some strategy game experience, or experience with related genres (such as MOBA).",
["AI: Easy"] = "Recommended for experienced strategy gamers with some experience of streaming economy.",
["AI: Normal"] = "Recommended for veteran strategy gamers.",
["AI: Hard"] = "Recommended for veteran strategy gamers who aren't afraid of losing.",
["AI: Brutal"] = "Recommended for veterans of Zero-K.",
Following on a chat I had in #zkdev with
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gajop, I don't think that the above descriptions capture what's actually going on with each of the difficulty levels.
Beginner and Novice are for anyone who hasn't played ZK before. They are sandboxish, and provide the player with the time and space they need to experiment with the UI and with the various things they can build. They are probably too easy for anyone who has learned how to build and control units.
Easy and higher are for people who no longer need to figure out the UI or play around with the tech tree. Easy and higher are for people who are ready to
actually play ZK.
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gajop noted that Easy will scout and raid early in the game. He felt that this was too hard for Easy, since the player will be facing hostile enemy units from the very start of the game but may still be struggling to become familiar with the user interface. I argued back that Easy is not the place for learning the UI.
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gajop pointed out that the current AI descriptions will encourage many new players to start with Easy. I agree, but think that that's a mistake. The descriptions should be changed.
Anyone new to Zero-K needs to know that regardless of their prior experience with any other RTS, if they play on Easy they're going to be playing for real and will get their hat handed to them in the first few minutes if they're still trying to figure out what to do and how the game works.