This is from my "com morphers" in team games perspective
Good well balanced module feels good to have 1 in early levels or stacking it.
Okay module on recon com or quickly boost your HP to pass certain thresholds like spy EMP or scuttle, but ablative just feels better. You basically dont want to max it unless being slowest unit on the map is okay(ITS NOT OKAY).
An okay module with a little draw back definitly makes certain com types more viable, not as good as used to be sadly. Feels like you have to max it and grabing 1 does nothing.
an okay module a little bit weird. It feels that you may grab 1 or have to max it. Pretty bad unless you know what you are doing.
quite terrible modules. AA starts baning to you head you can grab like 1 or 2 max to some usefulness and see if enemy AA has direct vision on you combined with radar jammer. But if you max it it takes something like 5 minutes to build all drones. Terrible design.
CarRepairers nanolathe. Easily best module. Repairs not only cars. Best module by design. Feels good to have 1 or max it and always makes sense to have them even in small games. Basically you have to have lazarus device if you can with these. If you know what you are doing does more than you think. Still miss my super long range nano com tho :(
PS why other coms than support has such terrible build range? Any constructor has better. Makes very difcult to build things on cliffs.
and other similar type. Simply awesome makes your commander like real commander and units group up around you.
I think its quite awful. Maybe after maxing adv target you can grab these. Or grab few to kill some certain threshold targets with some weapons like HLT. I grab them after like LVL18 and that says a lot.
good module, but feels like you have to max it or it does nothing.
And by the way above certain levels your com starts to really lose value. Maybe dont make basic morph cost so expensive on higher levels.