Loading...
  OR  Zero-K Name:    Password:   

Sumerise your own views on balances for Zero-K and also question other balances

7 posts, 938 views
Post comment
Filter:    Player:  
sort
6 years ago
Ask some polls.
Here are some of mines.

Which do you believe to be the greatest handicap that increases game success?
Caretaker : Increases building success 'rate' faster than units constructed.
Commanders : Do you believe commanders should be ruling instead of doing the units job which is to conquer/destroy?
Other : Personally I think that all zero-k units except the caretaker is a non-handicap support.

What are the balances do you believe should be seen in Zero-K?
Source changes : for example, only the engineer commander can have access to the caretakers.
Stat changes : Do you believe that units should be with certain limits or without to a certain field.
Other : Personally I think that unbalance is also balanced, there aren't any errors/flaws in the units except measurement value scales such as exact size being the value of how much a unit is worth.
+0 / -0
6 years ago
"Sumerise your own views on balances"

ok.. the balance between good and evil is a problem.. we should fight for good and stop the evil.

+3 / -0


6 years ago
I have tried to Sumerise some important concepts in ZK balance. I am not certain about the quality of sumerisation because the retailers of the only automated online tool for this have kept the blueprints of their program covert and proprietary, but it's a start for Sumerian ZK studies.

Additionally, it is unfortunately an image. I tried to find something that would output Cuneiform Unicode, but Sumerising ZK seems to be a a very fresh science field.

Perhaps i can OCR this product to output Cuneiform Unicode, but i guess an image is also good because many old and non-Scientific operating systems don't have Cuneiform support by default.

+18 / -0
quote:
Personally I think that unbalance is also balanced

+4 / -0
6 years ago
i love it
+0 / -0
6 years ago

Which do you believe to be the greatest handicap that increases game success?

too many units. make only 3 factories: spider, vehicle, airplane




What are the balances do you believe should be seen in Zero-K?

make only 3 factories: spider, vehicle, airplane


+0 / -0
i think..

teleport and lobster and newton could do with a slight price decrease..

because new players loose if they make them.. and pro players dont make them too often with that price vs dps

i think spec ops in general is overpriced
mostly because i find its easier to win by playing with conventional army mixes
and just tharshing into a base to kill high value targets

i know newton can be good en mass in the right place (ie spiders / air traps / unit pit traps)
but if you look at the kills .. cost for cost hlt/stardust are just way out classing
+0 / -0