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Title: lets play shields! no trash maps!
Host: USrankFealthas
Game version: Zero-K v1.7.3.7
Engine version: 104.0.1-1130-g19e9a8c
Started: 5 years ago
Duration: 22 minutes
Players: 2
Bots: False
Mission: False
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Team 1
Chance of victory: 87.5%

DErankManu12
Team 2
Chance of victory: 12.5%

USrankFealthas
Spectators
USrankAdminSteel_Blue
GBrankPRO_Dregs

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5 years ago
If this doesn't convince you rouges are utter trash, I dont know what will.

I spammed outlaw/thug all game vs mass rouge...and gained map control.

They clearly do not do their job at all.
+0 / -0
but rogue destroys nearly all other skirms (exept recluse wich is not really a skirm but something evil) atm... so what do you want?
+0 / -0

5 years ago
there has never been a time when I didnt think rogues were trash
+0 / -0

5 years ago
DErankkatastrophe I dont think thats true.
+0 / -0
Shield mirror meta has always been just thuglaw tbh since racketeer was dosed with CART
+0 / -0

5 years ago
USrankFealthas try it out...
+0 / -0
5 years ago
A rogue is better than no skirm at all, but worse than every skirm in every situation :/
+0 / -0


5 years ago
DErankManu12 literally fed his rogues to your stingers one at a time (Aspis would have helped here). :/
Whenever the thuglaws actually faced the rogues they lost badly.
DErankManu12 blowing up his own army didn't help either.
+0 / -0
5 years ago
GBrankdyth68 i was distracted for like 2 seconds which resulted in both an army suicide and a ded commander for me, idk how the game would have turned out if that didnt happen.
That roach (snitch) blowup actually happend because i was frustrated about my iris going into Wait Mode every 0.5 sec when i guarded it with my roaches.
This resulted in me having to move it around and reset the Wait state multiple times and blew up my army because my units clustered because lack of micro.

What actually made it impossible to push without facswitch was the lack of los.
I had to build frontline radars to just get slightly vision on cloaked stingers because my units else suicide without knowing what happend.
Neither my Rackateers nor my Rougues were able to do anything after Fealthas reached the critical mass of shieldball which was able to overwhelm anything i build against him.

The only thing which would have saved me at that point would have been either a Annithilator or a Cerberus, after Fealthas finished his cerb first i could only resign.
+0 / -0
5 years ago
Silo lobs
+0 / -0

5 years ago
the obvious "fix" to rogue is to increase its cost by 20% and and projectile speed by 40% so it hits mobile units more reliably, like recluse does, same thing with ronin.

They'd still suck against raiders in small numbers.

but no, that would make it "evil".

[Spoiler]
+0 / -0

5 years ago
1. The last changes to rogue were buffs to their damage, followed by a buff of projectile speed. While having the same dps, rogue has significantly higher burst in comparison to ronin. you need, like what, 2 hits, to kill a reaver or outlaw...

2. I agree with dyth. Of course you can push into them with sields when they have an unpassable cliff behind them and cannot kite.

3. PTrankraaar what i mean by "evil" is that some units like recluse or firewalker basically force you to do very specific stuff. Transitioning from the raider-phase to later stages of the game is a somewhat fluid process that has no definite point where you would clearly decide when to build other units. In contrast, as soon as 2 or more recluses show up, it´s almost(!) mandatory to switch to firewalker or phoenix.
+0 / -0

5 years ago
2-3 recluses aren't cheap, and the reason you often have to switch is because they're one of the highest ranged low cost skirmishers that can still hit other mobile units, while having good dps/cost considering their range. The tradeoff relative to other skirmishers is lower hp/cost, but that doesn't matter in skirmisher vs skirmisher situations if they can't be hit back.

If the recluses have riot cover you can still hold them off with a stinger and send an assault/raider army somewhere else. If there's nowhere else to go, you switch. These types of interactions happen often in early game ZK.

Normally shorter ranged but faster skirmishers could be usable against recluses cost-effectively, but atm they're calibrated to do other stuff (many have raw power but can't reach them, or outrange them more than they'd need but are expensive and unreliable).
+1 / -0