Loading...
  OR  Zero-K Name:    Password:   
Title: [A] COOP vs AI
Host: Nobody
Game version: Zero-K v1.7.3.10
Engine version: 104.0.1-1156-gb72a9cc
Battle ID: 707171
Started: 5 years ago
Duration: 38 minutes
Players: 5
Bots: True
Mission: False
Rating: None
Watch Replay Now
Manual download

Team 2

AI: Hard (4) <DevCircuitAIHard32>
AI: Hard (1) <DevCircuitAIHard32>
AI: Hard (2) <DevCircuitAIHard32>
AI: Hard (3) <DevCircuitAIHard32>

Show winners



Preview
Filter:    Player:  
sort

5 years ago
There are some strange things in this replay that I would like to point out.

-The AI gets stuck on the center feature, well known that it's funky(check map forum posts)
-at 1:51 4 AI ducks are approaching the east island and units sorta deal strangely with that. glaive has very good targeting against a tiny part of the hitbox volume poking out of the water, the ducks firepoints are poking out of the water but not targeting anything. I think the reson ducks are not fireing is relatedto detriment not fireing in cases where it thinks it's underwater and targeting fails for some reason.

-4:58 exacly Siren fires and hits a friendly Mariner attempting to hit a duck. I'm always talking about how siren friendly fires all the time. I guess the next time I play with a mass of sirens I'll just have to capture video of what happens.

-about 8:00 destroyer missile does not kill mex(farthest south, middle), leaving the mex at 0.0 HP. How often does this still happen? Increase damage to 401? I tested this and it happened 1 time in 7 mexes.
+0 / -0