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LD46 Game Fails
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DeinFreund
4 years ago
(edited 4 years ago)
I'd post this in the fail thread but it's not in-game.
For LD46 we made a game where you play as sysadm (aka develobster) and try not to break the server. You can try it here if you're very bored:
https://ldjam.com/events/ludum-dare/46/linux-simulator-2020
It doesn't even contain zk references since
I was too busy adding bugs.
What games did you guys make this jam?
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DeinFreund
4 years ago
(edited 4 years ago)
Seems
gajop
's game can be found here:
https://ldjam.com/events/ludum-dare/46/save-the-pink-skins
@Edit: Played the game. I like the general physics involvement, e.g. inertia based controls and collision between asteroids themselves and with bullets. Since it's such a short game, I think it could do with a hard mode. Possibly also including edge collision and gravity. The twist that you have to kill some lobsters so they don't cook themselves is good too.
PS: Have a look at this gorgeous gif
gajop
made:
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PetTurtle
4 years ago
My submission
https://ldjam.com/events/ludum-dare/46/kings-table
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DeinFreund
4 years ago
PetTurtle
Really nice idea with the chess pieces as towers. Rook op tho.
Could play this for a while - chickens is much more fun if they don't have blobbers. One thing that might be nice is to have the enemies choose randomly one of the shortest paths. It feels a bit disappointing to build a perfectly symmetric mace to have them only go through one half. Maybe that's intended for balance though.
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gajop
4 years ago
I've played both of your games, they're pretty good. (Posted comments in their pages)
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Anarchid
4 years ago
Skin-saving game doesn't have a mac or web build :/
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DeinFreund
4 years ago
Rust isn't exactly a web language?
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gajop
4 years ago
(edited 4 years ago)
Rust is very much a Web language but the framework I chose doesn't support Web Assembly unfortunately (
https://github.com/ggez/ggez/issues/71
)
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PetTurtle
4 years ago
It looks like having a web build greatly increases the number of people that play your game.
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Tarkin
4 years ago
Chess game too hard :(
die by wave 8 no matter what I do.
(improvement: show the range of towers when placing them so I can be better informed)
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Anarchid
4 years ago
(edited 4 years ago)
The important thing is to shoot the enemies from behind.
Sale prices are incorrect.
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GoogleFrog
4 years ago
My submission, a Settlers/Dwarf Fortress management game with feasible scope:
https://ldjam.com/events/ludum-dare/46/vivere-computatrum
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GoogleFrog
4 years ago
Sometimes the chips freeze when one of them dies.
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PetTurtle
4 years ago
Yeah, a lot of code was rushed, adding an enemy pool would probably help a lot.
I'm currently learning godot c++ modules to write a custom a* pathfinder that uses the tilemap, which seems to be harder than expected.
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gajop
4 years ago
Results are out. I'm happy with how it turned out!
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