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Can we do something about this porc push meta

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3 years ago
Current meta in large team games has basically become who can porc push the best. It's not fun, or interesting AT ALL.
+1 / -0
3 years ago
..."current"?
+2 / -0
3 years ago
Part of it is the maps that keep getting chosen. Storm siege, isis, ccr, and even things like tangerine really encourage this style of play with high density of players.
+0 / -0
3 years ago
spam more constuctors and more storages to be able to instantly make 2-3 stingers on the front to counter ennemy constructors doing the same.
+3 / -0
Stingers.... This isn't good enough. You need the 3 second raised ddm. :P
+0 / -0

3 years ago
+5 / -0
There is always impaler, envoy, lance, grizzly, emissary, phantom, or sling spam to counter proc. Hold a few riots to counter raids against your arty and you will beat most proc.

Edit: I think the problem you are referring to is the commander built early stinger forward in a lane. If you can't kill the commander before the stinger is completed, then that is difficult to counter. If your airplane player scouts the enemy commander moving forward, then you know you have to kill/drive-off that commander or get your stinger up first. The first 2 mins. can decide the lane, until another player intervenes.

I have lost that initial push and had to conceal an army mustering until it was strong enough to break the proc. Still, that is a terrible situation because meanwhile the other team receives extra income and you just have to hope they spend too much on proc. so your army can win.
+4 / -0
3 years ago
Hm, well what are we talking about? Big 16v16 rounds or small teamgames/1v1?
+0 / -0

3 years ago
OP did specify large team games; in that context: I can't see any strat that critically relies on porc being OP, given mass impalers exist as a powerful counter (with rover plate if necessary).
+0 / -0
3 years ago
And what is the most efficient way to protect your extreme range units that dont need to move laterally across the map?
It's a porc forest of your own.
+1 / -0
3 years ago
Super weapons are pretty good. If the enemy is just porcing make a drp.
+1 / -0
FIrankFine: Mobile riots, cloaked if possible, and scout/raider screen. More efficient than porc because it won't keep dying to the impalers on the other side.

Edit: That said, I like porc on the friendly side of a sufficiently high wall. It's immune to most arty except the tremor (and quake and supers)
+0 / -0
3 years ago
quote:
And what is the most efficient way to protect your extreme range units that dont need to move laterally across the map?
It's a porc forest of your own.


Riot units work or heavy raiders - so long as you quickly move them forward as needed. An iris guarding your army makes it very hard for counter arty/raiders to hit you. It is micro intensive, unlike proc., which is good because otherwise proc. would be worthless. Still, proc. players must constantly clear out scouts or arty will win - even then once scouted arty usually can hit proc., with force-fire.

If a proc. player spends too much on shields, terraform, ect., then a patient arty player will still win with a silo, Merlin/thunder combo, etc., or simply by bypassing the proc. and hitting the backline with raiders - especially cloaked raiders. All the arty player needs to do is punch a hole large enough for raiders to get through. Once the proc. is bypassed, it's worthless.

A mistake I see too often is that a hole is punched and forces pour through it, but they fail to turn and hit a flank soon enough, once the proc. is bypassed. Instead they keep pushing and are eventually cut-off and eliminated. I also see a hole punched, a push made, but it goes too far, the army is eliminated, and the pushers try to hold open the hole with their own proc., instead of re-building an army. It really boils down to preserving enough of the victorious army, and reinforcing it, to continue exploiting the breach.

If you have studied WW2, you will see how both Germany and Russia would encircle large armies and eliminate them. However, a few times they tried to bite-off too much and were cut-off. It's the same way with large team games. Push enough to create a salient, then turn and cut it off.

I probably shouldn't go into such detail because I remember giving too many tips to air play and now there are way too many people that understand air. I used to be able to kill factories/coms with raven runs almost every game - not anymore.

Oh well it's a game xD.
+1 / -0
3 years ago
You lost a game to a guy that porced and pushed (I watched the game) and now you are raging like porcing is an anomaly that needs to be fixed ASAP!

Play better!

Spam artillery. Or do like some guys out there and spam impalers. Or porc as well. Or push other places to distract the guy investing metal on his porc. Or think of something else. Or take the L like a boss and move on.

But don't come to complain because you lost, it's embarrassing.
+1 / -0

3 years ago
quote:

You lost a game to a guy that porced and pushed (I watched the game) and now you are raging like porcing is an anomaly that needs to be fixed ASAP!

Play better!

Spam artillery. Or do like some guys out there and spam impalers. Or porc as well. Or push other places to distract the guy investing metal on his porc. Or think of something else. Or take the L like a boss and move on.

But don't come to complain because you lost, it's embarrassing.


Couldn't have said it better myself.
+0 / -0

3 years ago
Well I like porc push so I'm not complaining.

That said Tech did the right thing in the game in question, which was to build Tremor and to start reducing the defences. It was pretty effective too, since the E drain from trepak's shields was so high that their Phantoms started decloaking. Unfortunately the tremor got blasted by air because, insufficient AA. Frankly I think the porc gave us less trouble than the use of Phantoms which wrecked our frontline. Tech used fleas to kill them eventually but it was too late by then.

An observation is that it wasn't the porc that did us in - it was zini's baiting and use of mobility to slip a huge ball
of glaives down the middle that flattened our base.

Frankly porc has never been weaker - with Stinger nerfed, terra nerfed etc, and I think Tech simply had a bad outing against an enemy that played well.
+2 / -0