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Violet Rampart 1.4 Featured

By qray
Rating:

5-way FFA; heavily based on Azure Rampart by zwzsg. Metal map: option to adjust flat metal income amount or switch to spots. Skybox from Smoth. Scipts based on offical map blueprint container by jK. Licence: Scripts GPL 2.0, map CC BY 3.0. ZK startbox and metal config by Anarchid. Void gadget by raaar
Size: 24 x 24

PLAY ON THIS MAP


Downloads: 8167
Manual downloads:
http://zero-k.info/content/maps/violet_rampart_1.4.sdz


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3 years ago
Fixed non-rebuildable geo issue - the map included its own definition override for some reason.
+1 / -0

GBrankSab
3 years ago
I haven't been able to get into a single game on this map on 1.2 or 1.4, crashes almost immediately giving error std:bad_alloc
Here's the log: https://pastebin.com/ksYx9GmC
There aren't any bad files so I don't know where the problem lies.
+0 / -0


3 years ago
quote:
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (233 MB)"
[f=-000001] Error: [TexMemPool::AllocRaw] failed to allocate bitmap of size 268435456u from pool of total size 268435456u

Apparently Spring only has 233 mb memory to use for textures on your machine? Unsure if it's some kind of a lua limit or a gpu thing.

Maybe try setting various size limits higher in your springsettings.
+0 / -0

GBrankSab
3 years ago
I haven't been able to find any sort of limit in springsettings.cfg. My GPU is the RX 6700XT. It was released months ago so the GPU shouldn't have anything to do with this :/
+0 / -0
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