Dregs, Thanx man, lel those were good fights, pretty high level stuff.
I've always had an issue dealing with scalpels, I play Jumpbots a lot and scalpels 1 shot mods which are more expensive, but Pyros(God I love this bot)+ placeholders make short work of scalps+mace. Oh and puppy too, 2 or 3 of them take out a lone scalp easy.
Which really kinda put my head on a spin when playing Amps - I've not used skirms outside of crabs to counter scalps until now. Archer just isn't as good as the Pyro due to its lower speed and DPS and ducks often take area damage from scalps thinning them just too much to reliably fight scalps.
Hence I was just confused given they don't have artillery. The few exchanges of Bouys vs Scalps discouraged my thoughts on them being a viable counter especially given my experience with moderators. Like I saw the scalp move in, fire and easily dodge the Bouy's slowing arrows, then a second scalp pops up and does the same, eliminating the Bouy without either one getting damaged.
I had no idea that Bouys in similar sized groups could actually win the exchange. All the bouy's need is to get 1 of their slows to actually hit a target and then they don't miss.
As for Bulkheads, I didn't find them useful solo, but now that I think about it, the slowed down enemies by Bouys can help the Bulkhead's accuracy. I'm more concerned about getting the Bulkheads into the enemy base, pounding away at defenses and factories rather than out in the open fighting or holding positions as the Lance 1 shots them.
Thanx for everything.