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Title: 1v1: Newbies welcome!
Host: CZrankElerium
Game version: Zero-K v1.0.5.0
Engine version: 88.0
Battle ID: 73630
Started: 12 years ago
Duration: 17 minutes
Players: 2
Bots: False
Mission: False
Rating: Competitive
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Team 1
Chance of victory: 50%

DErankSinKitty
Team 2
Chance of victory: 50%

AUrankVargo
Spectators
USrankjseah

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12 years ago
Flea war!

I think I outecoed Vargo, because my com survived flea spam.
+0 / -0
FIrankFFC
12 years ago
kitty is ur smurf account?
+0 / -0

12 years ago
or the other way?
+0 / -0
12 years ago
As long as I play 1v1 games, elos doesn't really matter - or not?

And how should you get 12 com setup in another way :P
I also don't like that it remembers alias names - at least I don't need clan tags anymore.
HiKitty was such a nice name :D and with this account I reached lvl100 - there is no point to continue with it...

I don't want that peoples are scared to play against a lvl100 player while I am still not good enough against Godde, Capricious or some other top10s
+0 / -0

12 years ago
>As long as I play 1v1 games, elos doesn't really matter - or not?

Yes, because it affects the other player's Elo strangely. They are getting far less Elo than they deserve for a win, which in turn makes them a smurf now.
+0 / -0

12 years ago
Not to mention when they lose, they lose a TON of Elo. So overall, you are either giving them no Elo for a win or taking away far too much for a loss, which reduces their correct Elo and makes them a smurf.

Smurfing negatively effects the entire Elo system, starting with the smurf and spreading as more players play. Think of it like an STD - each person that catches it then spreads it on to others.
+0 / -0


12 years ago
The good news is that Elo is self-correcting. So an occasional smurf account isn't going to mess up the ratings significantly.

If someone made lots of smurf accounts, though, and kept making them whenever one of them got too high in Elo, then that would introduce a persistent error into the Elo system. But even then, if the smurf's opponents were randomly distributed, then the error would be unbiased and would have no effect on balancing other games.
+0 / -0