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ingame unit usage popularity?

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20 months ago
ingame unit usage popularity?

Which units are most used by players?

which units are almost never used by players?


Which units could be removed and nobody would even notice?
+1 / -0
20 months ago
map with most playtime while most players?
+1 / -0
20 months ago
Cloakbot : All units widely used. But maybe the Imp (not the IMPaler), because it's a very specialized bomb unit.

Shieldbot : All units widely used. PARTICULARLY the bomb one.

Spider : All widely used.

Rover : All widely used, but maybe the Crasher (AA)

Tank : All widely used.

Jump : All videly used.

Planes : The sparrow. Why build a Sparrow when you can build an Owl ?

Gunships : All widely used.

Boats : The cuter (no damage) and the corsair (too fragile, not enough range) are rarely seen.

Amph : I rarely see the LImpet (slowing bomb)

Striders : All widely used. Since some time, even the Detriment.
+0 / -0
FRrankMirtille2: That's lob pot. 1v1 has different units rarely used. Also FFA.

The only units that are very rarely seen in all three game modes are Quake, Lucifer, Hacksaw, Reef and Newton. Maybe Phoenix, Claymore, Raptor, Stardust and Scallop?

Some units are just inferior to units in other factories, like Emissary (Lance), Cyclops (Grizzly), Imp (Snitch) and Toad (Vandal) but are still important when they're all you have.
+0 / -0
20 months ago
quote:
Which units are most used by players?



quote:
which units are almost never used by players?







quote:
Which units could be removed and nobody would even notice?


+3 / -0
quote:

quote:
Which units could be removed and nobody would even notice?




I would notice.
+2 / -0
Pot perspective, also somewhat scaled by cost

Rare:
1. Cutter: Hunter does the job, can actually do damage. No need for cheap screen for ships with no cloak bombs in water.
2. Corsair: Doesn't hit underwater, meh above water for inflexible ship
3. Locus: vulnerable to surface units, meh damage means speed doesn't translate to fast time to kill
4. Sparrow
5. Reef: no clear tactical purpose
6. Battle drone (commander upgrade)

Uncommon:
1. Domi: narrow range of effectiveness (more common in 1v1)
2. Crane: Too fragile
3. Raptor
4. Blastwing

Inferior units (not unused, but wouldn't be used if given a factory plate)
1. Zephyr
2. Constable
3. Crasher
4. Mariner
+0 / -1