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an idea

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what?
how possible do you think it is to create a modifyer for maps that inverts map 'height map' so that hills become valleys?

why?
there are some maps that i feel would be really cool inverted and it would create a tonn of extra maps.

sadly i lack the know how of how to do such a thing

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add an option for water height? 0 is default from map +/-
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8 days ago
water height already has an option?
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8 days ago
thanks!

i reach down in the dusty box of never implemented zk ideas and bring you the superweapon, which dynamically can change waterlevels ingame for a period of time, disabling all units which find themself on the wrong side of the shoreline.
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5 days ago
Sounds good. What is the value they are inverted around? This is important for sea.
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not going to lie it took me a hot minute to realize you do need a midpoint to invert height. would sea level be a good mid point? im not sure how i can assist in this project but if you can point me in the right direction i will help however i can.

chat gpt said you could use this other option:

[Spoiler]

edit:
sea level is sometimes way bellow groundlevel. so maybe an average height might be a good midpoint but that might not be possible.

some old code i made that inverts speed:
[Spoiler]

ofc you wont need any of this because your a code wizzard and far above my level =D
i would write it myself but im not sure how to even begin.
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