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drunk shoot

PLAY THIS MOD


Maintained by AUrankSmokeDragon
Last updated 7 months ago
Created 9 months ago
download JSON metadata of drunk
drunkness now depends on range.. so close ranged units like flea are more drunk


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7 months ago
drunkness now depends on range.. so close ranged units like flea are more drunk
+1 / -0
9 days ago
some of my ideas

you can use wd.projectiles instead of burst for weaponType="BeamLaser", so they throw pretty dancing beam spam

try wd.turnRate=wd.turnRate*0.25
+2 / -0
9 days ago
you can modify any of my code and pm me the changes. ill update it with the improvements. i trust your skills and judgement as a modder. your mods are great
+1 / -0
this is how I modify weapons
if wd.weapontype=="starburstlauncher" and wd.weaponvelocity and wd.weapontimer then
        if wd.weaponvelocity>wd.range/4 then
                wd.weaponvelocity=wd.range/4
        end
        wd.weapontype="missilelauncher"
        wd.trajectoryheight=3
        if wd.turnrate then
                wd.turnrate=wd.turnrate*0.2
        end
        wd.weapontimer=nil
        wd.turret=true
end

if wd.reloadtime then
        wd.reloadtime = wd.reloadtime * 2
end

if wd.range then
        wd.sprayangle = (wd.sprayangle or 0) + 4000 / math.log(wd.range/350+1.75)
        if wd.weapontype=="beamlaser" then
                wd.projectiles=(wd.projectiles or 1)*10
        else
                local burst=(wd.burst or 1)*10
                if wd.reloadtime and (wd.burstrate or (1/30))*burst>wd.reloadtime then
                        wd.projectiles=(wd.projectiles or 1)*10
                else
                        wd.burst =  burst
                end
        end
        if wd.turnrate and wd.weaponvelocity then
                if (not wd.trajectoryheight) or (wd.trajectoryheight<0.4) then
                        wd.trajectoryheight=0.4
                end
                local dance=250
                if wd.tracks then
                        dance=dance*2
                else
                        dance=dance*0.5
                end
                wd.dance=(wd.dance or 0)+dance
        end
end

wd.dance is soo drunk
+2 / -0
good idea using dance!

i will have more time to modd soon (4 more days)

im dealing with some things
+0 / -0