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The Zero-K balance issue

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15 hours ago
1. After Sparrow self destructs, it will expose stealth units for a long time, which is very unfriendly to stealth units. Sparrow is only used to replace Swift for reconnaissance missions and should not have the ability to expose stealth units.

2. As air defense forces, are Crasher and Vandal too weak? When dealing with Krow, at least ten or more Crashers and Vandals are needed to effectively kill Krow, but it is still impossible to guarantee the killing of Krow. In addition, when encountering Likho, it is also impossible to effectively counterattack, resulting in an increasing number of enemy Likho and the destruction of our own troops. Many people are troubled by this problem.

3. Will using Newton to launch Jack into an enemy base seriously disrupt the game balance? This method has almost no effective means of protection, and even if we build Newton ourselves, we cannot push back Jack. We can only watch Singu explode

4. Can Swift and Magpie be merged into one unit? I hope Swift's missiles will no longer be air-to-air missiles, but rather air to ground missiles. Magpies are obviously more sluggish, requiring significant adjustments when turning, often missing opportunities, and even being killed. Swift has almost no use in games, except for reconnaissance. Even if a large number of Swift are manufactured, they cannot effectively kill enemy ground forces. Although Swift's air-to-air missiles can be used to deal with enemy bombers, Swift still cannot replace air defense forces.
+1 / -0

15 hours ago
1. Why does this matter?
2. I think crasher is weak. Range too short. Vandal's (and the shield bot factory) are fine IMO.
3. Jack stuff is difficult to balance. They did give it a small nerf today but I'm assuming it'll still be frustrating.
4. Why?
+1 / -0
1.. it can make ulti unable to counter pals and its already really hard.. but vs snipers and skuttle widdows and snitch its also devistating.. i agree sparrow secretly op unit in mid-late lobpot

3.. make gnats they will pwn jacks
+0 / -0

4 hours ago
2. Vandal isn't weak so much as cheap. Ten Vandals cost as much as one Chainsaw, which is a reasonable amount to spend on air defense.
+1 / -0
38 minutes ago
1. Might be a problem, if people start using it often, but I have not seen it spammed.
2. I think they are fine. If you spend 1500 on mobile AA, you will make a Likho think twice about hitting you - even crashers or vandals.
3. No real counter for cost here. Build sings on platforms sometimes works. But gnats + damage costs too much. 6 gnats will stop a jack, but they have no damage.
4. Swifts used to be able to land and shoot ground units - and they were effectively very fast reasonably-potent skirmishers. Of course, 1 AA turret or mobile AA unit stopped them cold. Now they are basically scouts and bad at everything else. For their AA value, you can cover most maps with threshers for less cost and more potency.
+0 / -0