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MATH PROBLEM Two (for Tank Players)

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You are designing a new accuracy function for your brand new tremor.

You want the chance of a shell landing to continously increase as the landing point nears the centre of the radius.

1. Write this function mathematically.
2. What consequences on gameplay would such a function have? Explain.

Hint:
[Spoiler] Hint 2:
[Spoiler]
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this already occurs.. its natural.. if i aim for a target with a bow.. or just try and drop a ball on a mark.. each miss will be grouped around the target.. after allot of shots the spread will be grouped around the aim location in such a way as the average is a likleyhood vs distance.. in the files its a deviation keypair called accuracy. but perhaps you mean a ?curve? parabola?

y = ax² + bx + c?
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