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Title: [A] Teams All Welcome
Host: Nobody
Game version: Zero-K v1.13.9.5
Engine version: 2025.04.11
Battle ID: 2293173
Started: 40 hours ago
Duration: 20 minutes
Players: 19
Bots: False
Mission: False
Rating: Casual
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37 hours ago
1@1:43 Communication: Ally lost pyro to pair of bolas. This loss could have been avoided if ally was aware they could hide behind ogre. This is a running theme with ogre openings- allied raiders dying running the wrong way.
2@2:22 Scouting: No radar up. Forward commander is not enough.
3@2:55 Gamesense: Green player established as amphs. Ogre retreats from a small number of what can only be ducks. A second strong engagement here should have been at least considered.
4@2:58 Allocation: Hovers will not have a lance out at 3 minutes unless it's the only thing they're doing. Terraforming to block the mace only hurts my economy. Wait until the threat is established before porcing. As a rule, the enemy cannot have a heavy unit out until after my minotaur is on the field.
5@2:58 Opportunity missed to kill mace
6@5:43 Economy: Snowballing economy issue, failed to reclaim effectively on north.

Other notes:
7. Purpose of wall is to make a fallback point, not to hide behind. Became far too passive this game and granted enemy ability to kill lane ally due to minotaur rotation top followed by passive positioning.
8. Shield is ineffective long term in forward defensive positions (which shouldn't be happening anyway. Cloaks, especially wide area cloaks, allow both the ability to rest without taking fire and allow surprise attacks and repositioning while creating persistent threat.

TODO: Experiment with corneas as only defensive structure.
+0 / -0