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Endless Hydra Delta Basins v0.51 Featured

By Alcur, GoogleFrog
Rating:

Based on Random Plateaus v1.1 by GoogleFrog. All elements expect the textures have been pretty much completely transformed. Many reclaimable rocks in two areas pretty near the centre. About 85% of all metal spots are close to the central diagonal line from one base to another.
Size: 14 x 14

PLAY ON THIS MAP


Downloads: 9446
Manual downloads:
http://zero-k.info/content/maps/hydra_delta_basins_v0.51.sd7


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35 days ago
This is a new random map. Sorry, I haven't cleaned up the code yet. :P
+7 / -0


35 days ago
Cool map!

The lowground middle makes central pushes a bit weaker even though all the mexes are running through the center which is good I think.


The side mexes are basically unpathable for rovers, tanks and hovers.
Most map gens favor bots anyway, so maybe that is fine.
The bumpy terrain also slows bots which makes it more defensible though which might be fine.


Personally I don't mind the high amount of mexes near the start because raiders still have the opportunity to punish greed and force out defenses in the first minutes of the game.
+3 / -0
Example maps

+5 / -0

35 days ago
I appreciate that there's no endless infinite expanse back line.
+1 / -0
24 days ago
https://zero-k.info/Battles/Detail/2508999?

Bug with mexes stacking.

Also generally not a fan of the bumpiness on the sides- this feels like it's already very strongly a center push map, and making the flanks incredibly annoying and difficult to maneuver through only reinforces that.
+2 / -0
Thanks for the bug report. No thanks for "holy fuck, I hate this map". Yeah, I intend to make the rough terrain different and easier to cross based on the angle of entry.
+0 / -2
That "holy fuck I hate this map" wasn't something I was specifically directing at you, and honestly I was considering not giving you a bug report because of it, that was frustration with how the design of the corners was playing out.

I like maps that encourage maneuver, and I was frustrated that the map was even more center push oriented than I originally thought.

In the future I will refrain from sending bug reports.
+0 / -0
22 days ago
Thanks for the new map. I love it!
+1 / -0
9 days ago
Multiplayer B2518220 28 on Endless Hydra Delta Basins v0.51
The two geos were unbuildable without terramorfing them.
Btw I always lag a bit on this map, especially when looking at hills, any ideas regarding this problem?
+1 / -0
Thanks, I've fixed the geothermal spots because I've flattened the starting areas' regions that are supposed to support building. Currently, I have no idea why you lag on the map. Do you lag on other random maps?
+0 / -0
9 days ago
No, I don't lag on any other random map.
I did some testing with bots and it seemed normal this time, might just be due to the number of players or units on the field.
+0 / -0
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