Loading...
  OR  Zero-K Name:    Password:   
Title: TEAMS: Newbies welcome!
Host: CZrankSpringie3
Game version: Zero-K v1.0.10.1
Engine version: 91.0
Battle ID: 114723
Started: 12 years ago
Duration: 12 minutes
Players: 8
Bots: False
Mission: False
Rating: Casual
Watch Replay Now
Manual download

Team 1
Chance of victory: 74%

CArankballofdoom
CArankGleaKoak
USrankmagnum_singh
CAranksilverspoon
Team 2
Chance of victory: 26%

PErankSATO_S
USrankUFO_JESUS
USrankTrystero
CArankDestroyer_981
Spectators
DErank[LCC]jK
PLrankniktu
BRrank[V]sheep

Show winners



Preview
Filter:    Player:  
sort
12 years ago
I love about ZK that due to complex interactions between units and physics and space sometimes things happen that you didn't realize were possible. Here I jumped my shotgun-toting com to avoid a bomber, but the outcome was lol: the com came within range of the bomber at the top of his jump and wasted the bomber with a single shotgun blast. I wonder if this is a perfectable micro technique?
+0 / -0
quote:
I wonder if this is a perfectable micro technique?

It's not that reliable with actual shotgun comm (high alpha -> high chance of not shooting while on peak of jump), but i've seen brawlers bashed out of the sky with well-aimed jack leaps.
+0 / -0