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[req] dude icons

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11 years ago
hey ill have you know i passed the turning test 7 times out of 9!!
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11 years ago
+1 for the balls icon LOLLOLO
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Skasi
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@Swappan, I would like to use your icons. Just two minor things remain.

There should be some indication that guy is you and that guy is friend

It could be some glow (teal outline for self, pink for friend) or some icon - like star for self and heart for friend - above skill soldier.

Also it would be nice to have a special class of icons for donators - for people who donated to pay for the server. It could be something cool looking, ninjas or something, dont know :) Perhaps even user selectable
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Skasi
Just use a border around the icon for self, make skin invisible for "normal" people, use blue skin as a punishment for smurfing and give donators a hallow-like halo.

Oh and friends can have pink skin! I've always wanted pink friends.
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11 years ago
They cannot friend must be on top of other things..

You can be admin, skilled, friend and donator together :)
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11 years ago
+ 1 for Balls.

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Skasi
quote:
You can be admin, skilled, friend and donator together :)

Then you'd have pink skin, the 2nd uniform from right and a halo around your avatar.

Admins can get glasses or a star or anything similar, like this..
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11 years ago
ok, I finish them in the coming week.
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Seeing the icons in the mockup of the lobby really makes me feel like they do not read well. Most of them are primarily camo and skin, with the differences between them being small details. I really think different icon shapes, or more bold colour transitions, would display this information more sharply. Even the current ones go blue black army napoleon. I also feel this feels like an icon set for a modern military shooter and not for a robot RTS.

Spherebot heads?
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11 years ago
Those heads use more pixels and the progression isnt clear.

Imo only clear way to give progression is by adding more things or when displaying something familiar that just looks better/stronger.
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11 years ago
Those balls are starting to look pretty good.
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11 years ago
Ok, so more seriously, lets think about what requirements might considered:

1) Distinct visual progression
2) Space efficiency (16x16)
3) Immersion/stylistic consistency (i.e. army men might be out of style)
4) Humanized (i.e. little heads instead of insignia icon)
5) Information density and clarity (friend, admin, developer, combination, etc.)

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i got it, dosent quite meet up to point number 4 but meh, who isn't an evil ai these days?

also its 24x24 but thats easy to fix
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11 years ago
Ah, well, so I had been working on a path similar to Sak, with a stylized spherebot design. Unfortuntely it doesn't work well at 16x16.



What I had in mind was to use this as the base. Ranking would be determined by a league icon set in the background. Obviously there are no leagues yet, much less league insignia, but here is a sample:



Spherebot color would then represent other things, like community status (admin, dev, contributor).

The reverse could also be done, with spherebot colors for rankings and background icons for community status.

Friend status is kind of a special status, so it could have a different symbol floating around there:



So if I make any progress on this it will be to try to make 16x16 usable, work out league designs, and set up my source file so that icons can be automatically generated for easy maintenance.
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11 years ago
I believe that point 4 - having "humans" or more human forms is important.
Glaive would have to have its position adjusted some more to look more like human to layperson I think.
I fear they would just see it as a pipe assembly or some generic machinery.
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quote:
I fear they would just see it as a pipe assembly or some generic machinery.

Should I be taking you seriously on this?
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11 years ago
Non-human appearance is the best way to avoid any kind of gender/skin-color issue...
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Skasi
11 years ago
Naw, my suggestion! Invisible skin color, pink for friends, blue for smurfs!
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11 years ago
yea with only having meatbags icons it alienates all the non meatbags that play ZK
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