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Zero-K version 0.8.9.1

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12 years ago
Several important fixes are in this patch, particularly with regard to chicken mode.

  • Chicken: reduced Toad flooding; fixed Diggers and Spires; tube spawns based on aggression rating change for the previous wave rather than current total; fixed a div0 error
  • Rapier HP down some more (1400 -> 1300)
  • New animations for Glaive
  • Terraform spawns at ground height as visible to the player; fixed having LoS
  • HLT cost 400 -> 420; fixed wreckage value
  • Standardized comm hitvolumes
  • Fixed an error with slowbeam weapons
  • Fixed nanolaser flare
  • Fixed normalmaps for some units
  • Fixed jumpers leaving tracks on the ground while in midair
  • New jump animation for Archangel
  • Seismic missiles work against terraform in progress
  • Updated some unit descriptions
+0 / -0
12 years ago
"Standardized comm hitvolumes"

Dont understand it... have the Commanders new HP-Values?
+0 / -0

12 years ago
I think "hitvolume" is the area that shots need to land in to "hit" the unit.

Also, I like the new Glaive animations, I was thinking of suggesting pretty much the same thing. But the idle pose looks a bit odd...

Also, I was poking around the Mission Editor and there seems to be a new addition the the unit list. Are we getting a new Strike Commander model?
+0 / -0
[AG]abma
12 years ago
zero-k was added a few days ago to the download pages of heise:

(german only)
http://www.heise.de/software/download/zero_k/79729
+0 / -0

12 years ago
Wait, the Archangel can jump? Since when!?
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12 years ago
"hitvolumes"
lol :D "I think "hitvolume" is the area that shots need to land in to "hit" the unit."

isnt the correct word for "hitvolume":
HITBOX?
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12 years ago
I actually thought it was a hitsphere, but I've never made a unit so I don't know.
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12 years ago
Spring supports different hitvolumes. Spheres, boxes, and cylinders are all options.
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