The devs have nerfed the Licho's weapon, which is great and all, but it displays how hard it is to balance the Licho - the unit is all about impunity.
Some have proposed giving the Licho a single target-role (heavy/riot/building-only) etc, which basically means hte Licho will still be about impunity, but only for a specific type of target.
I suspect the Licho will always be a pain-point of balance because of this (much like the capcar, another generalist impunity-driven unit). I'm wondering if we can throw out some more permanent solutions.
To get the ball rolling, some posibilities:
- Nerf Licho's speed
after bomb is delivered. This means the Licho is guaranteed to obliterate its target, but you probably won't get the Licho back. Therefore, you only pull out a Licho when something absolutely positively has to die. Obvious problem: you can do that already with a swarm of Shadows. You'll lose some shadows but they'll lose the target.
- Greater cost for firing the licho. Maybe it takes a long fixed-time to rearm on the pad, so employing a Licho means you've got a hangar-queen you can only fire once in a blue moon, like the ion-cannon from the Command and Conquer series. Your superweapon is no good if the enemy can rebuild faster than it can destroy. Some sort of stockpile-like mechanic could also provide this service.... but the UI for stockpiling a licho would suck.
- Convert it into a stun-unit. Boring, I know.
- Related to stun, another potential use of the experimental Black Hole device? It's an implosion bomber, giving it a non-damaging Black Hole Device weapon would be thematically consistent and might produce better gameplay than its current powerful attack. But it also would mean it's useless against buildings, and that sucks.