Maybe in future polls the question should always be a link to a thread, where the question is explained in more detail than one line allows.
But really I did not expect that memories of room splitting fails are so deep in minds ;)
quote: ZK can offer and actually handle big games, |
Define "handle:"
Performance wise it can certainly NOT handle such games.
See various complaint or hardware survey threads for proof.
Imo it is not normal or desirable that basically every large game has players dropping out.
("all players must buy better hardware" is not a solution, have to work with what is there)
Gameplay wise zK can NOT handle such games.
The gameplay totally degrades:
Most of the carefully thought out and balanced stuff just goes out of the window.
Maybe it needs to degrade
even more, until it is more widely seen as problem.
Community wise zK can NOT handle such games.
All players are in one game has so large skill differences that it constantly causes rage/trolling.
More imporantly it makes growth impossible:
Like this all the talk about PR, steam greenlight is worth nothing.
All the trailers, videos, commentated games, etc become useless.
I do not feel like this needs more detailed explainations, there was so many threads over the years.
If someone disagrees, fine with me. If many disagree then no
use to think of solutions because appearently the situation is not seen as problem.
quote: straight up banning them (and everything close to them, if you limit at 6v6) will take away from the game. |
Sometimes taking away something is nessecary, to make room for other things.
I partly understand the attraction of large games, too.
But with all their negative sides, why would one not happily trade them for more games at the same time, less lag, better gameplay, more new players, better balance,...
If SO many players feel clusterfucks are SO important to zK, then how is that not disappointing?