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Dwarf Fortress succession game - Rigothtizot

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10 years ago
So... why are random chunks of the text obstructed? Is that a feature because the game would be too easy to read otherwise? I don't get it...

+1 / -0

10 years ago
Some dorf had a strange mood, and took the letters in order to create rendering artifacts.
+4 / -0
10 years ago
GBrankTheEloIsALie it's a bug with TTF.
+0 / -0


10 years ago
I was planning to kill a bunch of the dwarves if the population numbers were too high, but EErankAdminAnarchid beat me to it.

I'll start on this sometime in the next 3 days.
+0 / -0
If you want that mousequery thing, the develop branch of dfhack now supports .19, and the rapist is also up to date (and released).

P.S. I swear, every death was accidental! Except the vampire. That was for science. And the goblins. That was for fun.
+0 / -0
Two months have gone by so far. I may stream the next playthrough tomorrow evening, but I wasn't feeling well enough to do it tonight.

A quick rundown of my first two months.

1st Granite: I've gotten started in my term as overseer, and I'm a little unsure what is going on, and where everything is. First thing I'm told, we are out of charcoal. Seems like a synchronization issue between the furnaces, but I figure now is as good a time as any for magma forges.

10th Granite: After badgering the miners repeatedly, they eventually dug out the necessary cavern for the magma forges (under protest about "warm stone". Of course there is warm stone, that's the bleeding point!).



15th Granite: Bömbul Duthnursazir has been taken by a fey mood. Hopefully they make something good out of it. We also get a ghost rising up to haunt the place, I get a slab ready to deal with it.

17th Granite: They have made a marble coffin, and dubbed it Umidtaron. Apparently the previous sieges have really hit hard for the dwarves, but given the last ghost, this is not a bad idea. I should keep that for a noble, though. They tend to be somewhat picky about their post-accident burial arrangements.



26th Granite: Mong Ammentor, Weretortoise approaches. It immediately kills Olon Lokumothsin, a Fishery Worker. I sigh in annoyance, and get some more coffins built. Every week is something else.

27th Granite: The military rapidly dispatches Mong Ammentor. As much as people have apparently died in the last year, the survivors seem to be much stronger for it. I hope I'm never on their bad side.




Throughout the month of Granite, Elves have been hanging out in our trade depot. However, none of their goods are even worth stealing, let alone sharing our precious silver crafts for. I leave them alone until they piss off.

6th Slate: A few standing work orders complete, in particular a set of 5 steel breastplates. I quickly make orders for a few more steel spears, since those are simple enough weapons to get a military expansion using.

12th Slate: We get more migrants, this pushes the population back to 100, 73 of which are work-ready adults.

19th Slate: Tun Idozkak has gone Stark Raving Mad. Apparently the stress of the fort has gotten to them. There are several other dwarves regularly horrified or otherwise debilitated by the massacre that closed out Anarchid's reign. Tun should kill themselves soon enough. I've put out a work order for 15 more coffins.

All my images from the session.
+2 / -0
10 years ago
It was more of an injury than a stress Shadowfury. "His knee is mangled beyond recogniction". This had obviously had affect on his mental state.
And please refer to certain dwarves by their sex. Seriously they are not annonymous people on the net :F
+1 / -0
That was also the guy who survived the sewer accident. Seems you only get one get out of trouble free card in this fortress. For example, the beast-slayer child didn't survive the second beast.

P.S. if they make coffins while in a fey mood, i consider my reign successful.

P.P.S Lol at the vomit trail from the danger room to the werebeast's death. The installation of skylights into the danger room was most timely.
+1 / -0


10 years ago
My most recent session, covering everything up to the end of Spring. Short version: Not much happens.
+0 / -0


10 years ago
Summer has ended, here is the news:

10th Hematite: Minecart route added to try to get stuff efficiently brought down to the magma forges. I've also removed the Magma Loading route, since that seemed to do absolutely nothing

14th Hematite: The Human caravan has arrived. Hopefully they will have more useful things than the elves did.

16th Hematite: Forgotten Beast Thrireg, fat clay quadruped with mandibles and death spit, shows up in caverns layer 3. Since that Cavern is apparently separated from the fort, I promptly ignore it.

21st Hematite: More migrants, population 101->108

27th Hematite: Tun Idozkak, the dwarf that went stark raving mad a couple months ago, has died. Funeral arrangements to be held Saturday in the Legendary Dining room.

6th Malachite: The Mayor ended a mandate I forgot about. Ashrir Othbemnish was found dead and mangled. I'm guessing one led to the other. It must be Thursday.

7th Malachite: The humans have a lot of good stuff. Traded a few dresses and silver crafts for a bunch of exotic food, cloth, and a few trap components.

12th Malachite: Olin Stigilnil, the one armed & legless miner, is throwing a tantrum. I feel pretty bad for her, actually, and since she apparently wants to master a skill, I take her off digging duties to give her more time to pursue a craft skill.

Also, the mayor forbade figurine exports, not that that matters much, seeing as the trading with the human caravan is complete and they will soon pack up.

19th Malachite: The Human caravan departs with whatever figurines I loaded on there before the mayor got protectionistic.

28th Malachite: Olin Stigilnil tantrums briefly again. I realize now that she was still doing hauling duties, and remove her from wasting her time on that.

29th Galena: Oh shit! We are out of drink! Another Still hastily built to try to help out with this. Hopefully the dwarves don't notice.

Session images.
+0 / -0
10 years ago
Non-legged one armed miner? how does that even work????

Btw i think that she has become my favourite dwarf in the fortress (wich means that she will propably die preatty soon).
+1 / -0
Skasi
quote:
We are out of drink! (..) Hopefully the dwarves don't notice.

Good luck with that.
+0 / -0
I fixed the drink problem, but the game crashed. I don't have time to finish this out (and I was a the beginning of winter, a siege was happening and when I tried centering on stationing positions the game crashed), and so much happened that I'll be damned if I have to do that again. If someone wants my game from beginning of Autumn, I can post it, otherwise start from Anarchid's save and forget about me.

I'll just post the raw notes from the alternate universe where the game didn't explode:


Throughout: Olin Stigilnil has begun stumbling around obliviously from time to time. This is worrying. I not sure how much time she has left

4th Limestone: Beginning outdoor seed farm plot, with skylight
7th Limestone: Minor cavein issue with farm skylight
8th Limestone: Another cavein, Urist Bengengonul found drowned
12th Limestone: Set up outdoor crops, and started on fertilization and improved crop rotations
17th Limestone: Dwarven Caravan has arrived
18th Limestone: Kel Luritasob's corpse found in the training room. A baby has died in the training/danger room.
Nish Dastotodgub grabbed a Carpenter's shop to make an artifact.
23rd Limestone: Artifact done. Olonthan Volaldimshas, a pecan wood bed
24th Limestone: Trading complete. A few lead crafts and a couple dresses fixed our drink problem. We also got some cloth.
5th Sandstone: Migrant wave. Population 105->117
15th Sandstone: Traders leave
21st Sandstone: We are getting a lot of cat births, this is worrying
7th Timber: Mayor finally ends ban on figurine exports
12th Timber: Another training room baby fatality. Stukos Kolnoram
3rd Moonstone: Siege! (Game crash)
+0 / -0

10 years ago
Y U NO SAVE?
+0 / -0
10 years ago
Skasi, you're up next. What do you want to do?
+0 / -0


10 years ago
I used seasonal backup for that type of thing. Also I was fairly certain that wells prevent movement from below.
+0 / -0
Skasi
Gimmie dat autumn save! I'll see how my FPS look like. If they end up being too low for me then I'll just complete the current year and upload a save. If FPS are good then I'll continue to do a full year, in that case let me know if you want me to stop one year after CArankAdminShadowfury333's save (autumn) or if I should play till spring comes.
+0 / -0


10 years ago
quote:
Also I was fairly certain that wells prevent movement from below.

Yes, one of the later post has a more detailed investigation which rules out the well. It climbed from near the grate, which has since been replaced with a solid floor.
+0 / -0
10 years ago
If you take the autumn save play until spring. Playing until a specific non-significant date would be inconvenient.
+0 / -0


10 years ago
I've since turned seasonal backup on, but I have never experienced a crash before, so I didn't think about it (and I'm not sure LNP defaults to seasonal backup anymore).
+0 / -0
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