quote: Achievements should imo be rewards for exploring many of ZK possibilities |
How complex are these achievements allowed to be, code wise?
What about "cheese" or "alternative tactics"?
* Nap an enemy commander
* Complete a 2k+ metal unit in the first minute of a game
* Throw a Roach into an enemy base using a Newton
* Trap an enemy Raven using a Newton set to attract
* Terraform a 5k+ metal unit into a hole
* Capture an enemy Dominatrix that controls a unit
* Use nanoframes to block 5 enemy high-damage (500+?) projectiles in one game
* Win a game without building any mobile combat units
* Reclaim an enemy nanoframe
Could also be simpler but much more boring things like "learning" game basics.
* Hit an enemy very heavy with a Skuttle, Spy or Ultimatum
* Have an armored unit take 600% its HP in damage while armored (300% HP is from armor, the rest from repairs)
* Land a nuke inside a completed enemy antinuke's range (ie emp/disarm)
* Keep 10+ enemy units emped for 25 seconds using no more than two Ticks (16s each)
* Kill 10+ emped enemy units with a single raider (<100 metal)
Most of these could have "and win the game" as a requirement and should probably only be unlockable in matchmaking games to avoid cheating.
Another type of achievements could be community/event/social stuff or such.
* Participate in a tournament and win at least one game (not the whole Bo3 match)
* Have a Pull Request accepted on Github
* Give a builder or factory to an ally without either
There could also be silly stuff..
[Spoiler]* Play 1'000 games in a row without getting any admin penalty