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Report Desync Surge

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9 years ago
8 days ago people complained about a significant increase in desync. I have seen nothing from the past week about this and all battles I sampled had one winner. So I assume the problem fixed itself. Post here if otherwise.
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couple desyncs a few days ago. 1 desync a day ago.

Can we not have such huge maps with large players please when doing !map cause we deync more then 50% maybe 75% = desync.
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9 years ago
I only remember this:
http://zero-k.info/Battles/Detail/313175
We had some others but we exited them coz mass desync. I will have a look at home if I can find them.
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9 years ago
#desync

Multiplayer B314085 14 on BananaValley
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9 years ago
A game involving CZrankAdminLicho earlier today had desync warnings for two people (including Licho), but was not saved due to a Springie exception.
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9 years ago
Two games in a row desynced: http://zero-k.info/Battles/Detail/314280 and http://zero-k.info/Battles/Detail/314287
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desync on sacrifice with 26 players, exited so no replay :(

rep:
https://dl.dropboxusercontent.com/u/23979348/spring_static/replays/desync/20141213_221623_Sacrifice_v1_91.sdf

infolog:
http://pastebin.com/N0jXtVbL
+1 / -0

9 years ago
Exit means no replay on server, but players will have them saved locally.
For debugging, it might be beneficial to upload the demos,infologs,system specs from all players involved, although the bug may be already fixed in 98.0 so...
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9 years ago
http://zero-k.info/Battles/Detail/314904

Springiee message after game ended:

21:41 Springiee: System.Data.Linq.DuplicateKeyException: Cannot add an entity with a key that is already in use.
21:41 Springiee: at System.Data.Linq.ChangeProcessor.TrackUntrackedObjects(MetaType type, Object item, Dictionary`2 visited)
21:41 Springiee: at System.Data.Linq.ChangeProcessor.TrackUntrackedObjects()
21:41 Springiee: at System.Data.Linq.ChangeProcessor.SubmitChanges(ConflictMode failureMode)
21:41 Springiee: at System.Data.Linq.DataContext.SubmitChanges(ConflictMode failureMode)
21:41 Springiee: at ZkData.ZkDataContext.SubmitAndMergeChanges() in c:\TeamCity\buildAgent\work\b8c78a57f4c14bae\Shared\PlasmaShared\Data\ZkData.cs:line 73
21:41 Springiee: at ZeroKWeb.SpringieInterface.BattleResultHandler.SubmitSpringBattleResult(BattleContext context, String password, BattleResult result, List`1 players, List`1 extraData) in c:\TeamCity\buildAgent\work\b8c78a57f4c14bae\Zero-K.info\SpringieInterface\BattleResultHandler.cs:line 162
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9 years ago
@Smaggy is that a desync game as well as the error?
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Yeah thats a desync game (but only for some players)
And the errors were from Springie right after game ended. Dunno if they have to do with it. I think it is more something with mismatched players or so.
btw. http://zero-k.info/Battles/Logs/314904
strange thing it doesn't show all.
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9 years ago
http://zero-k.info/Battles/Detail/316654 has desynced.
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9 years ago
Multiplayer B316842 18 on Torn Islands Remake
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Multiplayer B316898 24 on FolsomDamDeluxeV4

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9 years ago
B316710 on Hills_And_Passes_v1

http://zero-k.info/Battles/Detail/316710
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9 years ago
Is the desync bisecting ZK version thing also auto-detecting desync games?
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9 years ago
http://zero-k.info/Battles/Detail/317056

Desynced, 4v4
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9 years ago
http://zero-k.info/Battles/Detail/317122

Desync on 5v5
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9 years ago
I've changed some things purely for desync finding. Report occurrences with v1.2.12.3.
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9 years ago
Multiplayer B318173 15 on Albion_v1 desynced under ZK v1.2.12.3
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