no it will be 0.9.10 or 0.9.9.1 :P
Outlaw needs to get 0.5reload and 42damage --- really!!!
This is not my idea, but I would very much apprecate this.
It got worse against Scorchers ( 130m light veh raiders ), but fits better into the bulk strategy.
It has to hide behind thugs, so the raiders are further away and needs to be attacked at a higher range.
Also I just want to say it - 600 AOE are only 300 in each direction - not 600, that would outrange Stinger.
--- some more details and calculations: ---
100 /0.9 *0.75 = 111 to 83 dps / 256 range ( old outlaw ).
75 /0.85 *0.95 = 88 to 84 dps / 300 range ( new outlaw ).
Glaive has 185 range -- 3.8 +-1.5 == 2.3 to 5.3 catch up velocity
28 AOE dps fallof /256 *(256-185) + 83 = 91 dps
88 to 84 dps / 115 more range ( new outlaw ).
Bandit 240 range -- 3.15 +- 1.5 == 1.65 to 4.65 catch up velocity
28 AOE dps fallof /256 *(256-240) + 83 = 85 dps
88 to 84 dps / 115 more range ( new outlaw ).
Outlaw got worse gainst glaives, but maybe the range can compensate that.
It got much better against Bandits if it is running away, because of Bandit's low velocity and Outlaws greater range.
I would even say that it is worse against Bandits than glaives when it's standing still or go toward the Raiders, even more worse against bandits because giving them more time to fire while the wave advances slower.
Scorchers may got a Problem, because they are fast and better at close range while having the HP to get close - the new Outlaw makes about 5% to 10% less damage at close range.
The slow wave advancement doesn't change much against scorchers, because scorchers will went right into the wavefront.