First, I'll address your curiously specific hypothetical situations with my own:
quote:
Being late with your build queue does not impact the outcome of the first raider battle
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Metal is definitely more important than ping, even in the first raider battle. If I build one too many solars in my initial queue, you show up with 5 glaives to my 4, etc. I thought this particular blunder was well-known (I know GF has mentioned it more than once).
Also, if you ignore my raiders, hitting a vulnerable mex or con instead, and I suicide into an LLT + your commander, latency never comes in to play to begin with.
Human decision making is kind of shitty, and certainly much shittier than modern network performance.
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Consistent micro of the first major engagement with glaives and/or rokos has, again, a huge impact on the outcome
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Are you sure you should be microing those glaives? If you plant a tick in the right place you won't have to micro anything at all.
quote:
With good ping and reaction you can dodge every roko rocket with up to 3-4 units. With >200 ping roko's will be able to hit again
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Again, you're wasting macro time with something that fight move does reasonably well. Even better: if your enemy has enough rockos to break auto-jink, build a pheonix, or cloak a warrior, or build some scythes, or wait in a blind spot.
These examples characterize my point pretty well. Ping affects only the high-micro solution. In most situations, there is a solution that simply removes micro from the equation. It is the player's failure to get enough information, and make the correct decision in response to it, that is the dominating factor in most (virtually all) losses.
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My thesis is really only based on one simple idea: human error in decision-making and execution is vastly greater than the error introduced by latency. Maybe in a handful of
the most perfectly executed 1v1s of all time, ping was the deciding factor. However, in the vast majority of public 1v1s, and even tourny games, this is simply not the case.
Godde, Drone, and everyone above you on the ladder is an existence proof of potential improvements to your play style. I posit that your (speaking to the abstract ZK player) large-scale game decisions are sub-optimal, and that those should be addressed before you can reasonably assert that ping is the dominating factor in your performance.
Yes, ping can affect your execution, but you are almost certainly not executing the right thing 100% of the time, and you should fix that before blaming something external to yourself.