Well thx that you cleared things out
![AU](/img/flags/AU.png)
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GoogleFrog, i always agreed on your balance feedback even if sometimes make me a bit sad in the start when i see the changes. After some time after you made the changes i notice that you were right so I am fine with what you do, and that's why i respect you. I admit i have no coding skill, i was just trying to find a way to add more units to the game (for me more units= more game complexity and i STARVE for a game like that).
Well now i change my idea to this : Ingame widget that changes variables of units ( dmg, aoe, range , line of sight etc.), and I will test this alone in my own host if the widget is provided. As I said, most of the times i trust your judgement
![AU](/img/flags/AU.png)
![rank](/img/ranks/7_7.png)
![](/img/clans/RSN.png)
GoogleFrog and I will agree with the things you said about the widget when you said " is so complicated that I don't want it to touch the codebase".
I was just trying to find a way to make this game have more units, unite types, more unit interactions. I already said in many threads about these kind of units.
For example:
Outlaw- Emp outlaw, Slow dmg outlaw, Disarm outlaw
Thug- Normal bombs, slow bombs, emp bombs, disarm bombs etc, napalm bombs etc.
Glave- normal bullet, slow bullets, disarm bullets etc...
And so on.
Giving this game more complexity will create a lot of balance workout i agree, but I can help with this balance if needed. I always wanted this game to be more complex but never brake it in the way where most of you guys won't like it.
As i mentioned many times, I play tons of strategy games, and nothing is like Zero-k from what I saw. No game has such complexity even if you guys won't belive me now. That's why Imo if we mange to increase it's complexity and take care of those bugs that people talk in "Zero-k has been greenlight" thread we will have one awsome game.
Is it that bad to create more complex game ?