I'm finally officially releasing an 0.4 build, however with a minor version bump to 0.4.1 to distinguish it from the tournament version.
0.4 brings some radical changes and a lot of new stuff:
-Threat pathing and intelligent raiding. (can this mob of glaives kill that llt or not?)
-Improved squad handling and target selection.
-Refined eco that doesn't lose ground as easily and avoids estall more aggresively.
-Defender spam toned down considerably, now produces more units instead.
-Escalates faster to air and striders.
0.4.1 adds a few more things:
-Tons of bugfixes since the tournament version. Lots of things that would cause it to go comatose no longer occur, and it's also more tolerant of dropped packets.
-Support for sappers (roaches, ticks, etc) implemented. It puts them where the enemy is more or less likely to step over them, and also uses blastwings as landmines.
-Support for shieldfac. I think it plays shields roughly as well as it plays cloaky now, and uses every unit appropriately (I think anyway).
For comparison, 0.2 could kill the CAI consistently in roughly 30 mins on eye of horus. 0.3 could kill the CAI in roughly 20 minutes give or take, and 0.4.1 can kill it in usually under 18 minutes (with cloaky at least) and can kill two CAIs on CCR or archers valley with about a 50% even win rate.