quote:
but it doesn't solve the issue of mixing chat and game debug feedback in one window (which the current default setup for ZK does fix).
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The reason you see those "debug" messages is because I had to re-enable Spring.Echo for ZK (
https://github.com/gajop/chonsole/blob/master/luaui/widgets/ui_chonsole.lua#L64-L75 ) so I would get the required printout (it wouldn't print channel messages otherwise).
I think I'll find a more satisfactory solution when I improve message printout but I didn't want to deal with it yet (the idea of having to change all my Spring.Echo code because of ZK was irritating).
(PS: I think it's rather weird that ZK's using Spring.Echo in a rather non-standard way, thus preventing output from showing when it should. Spring.Log should be used for debug messages really.)
quote:
That being said, the coolest part is definitely the '/' command autocomplete. If that can be done in a way that works with chat at arbitrary points on the screen (not just in the top, blocking half the game state), then it would be a cool addition.
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It's already possible to configure the size and position of the console and suggestions box (
https://github.com/gajop/chonsole/blob/master/luaui/config/globals.lua#L12-L20 ), although ZK may want the suggestions to be inverted (from bottom to top), which isn't supported yet.
I'm taking requests btw.