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Chonsole

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11/23/2015 11:54:06 PMJPrankgajop before revert after revert
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1 [quote] 1 [quote]
2 but it doesn't solve the issue of mixing chat and game debug feedback in one window (which the current default setup for ZK does fix). 2 but it doesn't solve the issue of mixing chat and game debug feedback in one window (which the current default setup for ZK does fix).
3 [/quote] 3 [/quote]
4 The reason you see those "debug" messages is because I had to re-enable Spring. Echo for ZK ( https://github. com/gajop/chonsole/blob/master/luaui/widgets/ui_chonsole. lua#L64-L75) so I would get the required printout ( it wouldn't print channel messages otherwise) . 4 The reason you see those "debug" messages is because I had to re-enable Spring. Echo for ZK ( https://github. com/gajop/chonsole/blob/master/luaui/widgets/ui_chonsole. lua#L64-L75 ) so I would get the required printout ( it wouldn't print channel messages otherwise) .
5 I think I'll find a more satisfactory solution when I improve message printout but I didn't want to deal with it yet (the idea of having to change all my Spring.Echo code because of ZK was irritating). 5 I think I'll find a more satisfactory solution when I improve message printout but I didn't want to deal with it yet (the idea of having to change all my Spring.Echo code because of ZK was irritating).
6 (PS: I think it's rather weird that ZK's using Spring.Echo in a rather non-standard way, thus preventing output from showing when it should. Spring.Log should be used for debug messages really.) 6 (PS: I think it's rather weird that ZK's using Spring.Echo in a rather non-standard way, thus preventing output from showing when it should. Spring.Log should be used for debug messages really.)
7 \n 7 \n
8 [quote] 8 [quote]
9 That being said, the coolest part is definitely the '/' command autocomplete. If that can be done in a way that works with chat at arbitrary points on the screen (not just in the top, blocking half the game state), then it would be a cool addition. 9 That being said, the coolest part is definitely the '/' command autocomplete. If that can be done in a way that works with chat at arbitrary points on the screen (not just in the top, blocking half the game state), then it would be a cool addition.
10 [/quote] 10 [/quote]
11 It's already possible to configure the size and position of the console and suggestions box ( https://github. com/gajop/chonsole/blob/master/luaui/config/globals. lua#L12-L20) , although ZK may want the suggestions to be inverted ( from bottom to top) , which isn't supported yet. 11 It's already possible to configure the size and position of the console and suggestions box ( https://github. com/gajop/chonsole/blob/master/luaui/config/globals. lua#L12-L20 ) , although ZK may want the suggestions to be inverted ( from bottom to top) , which isn't supported yet.
12 I'm taking requests btw. 12 I'm taking requests btw.