1 |
[quote]
|
1 |
[quote]
|
2 |
but it doesn't solve the issue of mixing chat and game debug feedback in one window (which the current default setup for ZK does fix).
|
2 |
but it doesn't solve the issue of mixing chat and game debug feedback in one window (which the current default setup for ZK does fix).
|
3 |
[/quote]
|
3 |
[/quote]
|
4 |
The
reason
you
see
those
"debug"
messages
is
because
I
had
to
re-enable
Spring.
Echo
for
ZK
(
https://github.
com/gajop/chonsole/blob/master/luaui/widgets/ui_chonsole.
lua#L64-L75)
so
I
would
get
the
required
printout
(
it
wouldn't
print
channel
messages
otherwise)
.
|
4 |
The
reason
you
see
those
"debug"
messages
is
because
I
had
to
re-enable
Spring.
Echo
for
ZK
(
https://github.
com/gajop/chonsole/blob/master/luaui/widgets/ui_chonsole.
lua#L64-L75
)
so
I
would
get
the
required
printout
(
it
wouldn't
print
channel
messages
otherwise)
.
|
5 |
I think I'll find a more satisfactory solution when I improve message printout but I didn't want to deal with it yet (the idea of having to change all my Spring.Echo code because of ZK was irritating).
|
5 |
I think I'll find a more satisfactory solution when I improve message printout but I didn't want to deal with it yet (the idea of having to change all my Spring.Echo code because of ZK was irritating).
|
6 |
(PS: I think it's rather weird that ZK's using Spring.Echo in a rather non-standard way, thus preventing output from showing when it should. Spring.Log should be used for debug messages really.)
|
6 |
(PS: I think it's rather weird that ZK's using Spring.Echo in a rather non-standard way, thus preventing output from showing when it should. Spring.Log should be used for debug messages really.)
|
7 |
\n
|
7 |
\n
|
8 |
[quote]
|
8 |
[quote]
|
9 |
That being said, the coolest part is definitely the '/' command autocomplete. If that can be done in a way that works with chat at arbitrary points on the screen (not just in the top, blocking half the game state), then it would be a cool addition.
|
9 |
That being said, the coolest part is definitely the '/' command autocomplete. If that can be done in a way that works with chat at arbitrary points on the screen (not just in the top, blocking half the game state), then it would be a cool addition.
|
10 |
[/quote]
|
10 |
[/quote]
|
11 |
It's
already
possible
to
configure
the
size
and
position
of
the
console
and
suggestions
box
(
https://github.
com/gajop/chonsole/blob/master/luaui/config/globals.
lua#L12-L20)
,
although
ZK
may
want
the
suggestions
to
be
inverted
(
from
bottom
to
top)
,
which
isn't
supported
yet.
|
11 |
It's
already
possible
to
configure
the
size
and
position
of
the
console
and
suggestions
box
(
https://github.
com/gajop/chonsole/blob/master/luaui/config/globals.
lua#L12-L20
)
,
although
ZK
may
want
the
suggestions
to
be
inverted
(
from
bottom
to
top)
,
which
isn't
supported
yet.
|
12 |
I'm taking requests btw.
|
12 |
I'm taking requests btw.
|