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MAPMAKING??????????

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8 years ago
How i can make my own maps in dis game ??????????????
+0 / -0

8 years ago
https://springrts.com/wiki/Mapdev:Main

note that ZK has extra features over the engine stuff; come back for more info once you compile your map
+0 / -0
8 years ago
can you explain it? Waht does i need and what i have to do than?
+0 / -0
You need:
1. Motivation
2. Ability to read and understand
3. Patience <- especially this
+5 / -0
I bet that if you make 10 threads you will get more answers!

You will also need a image editor such as Paint, Photoshop or GIMP.
+0 / -0
8 years ago
also maps with many viable factories are often, (not always), more popular as some people dont like to be restricted in fac choices.. but balancing the map features is hard.. too much water and reef wins.. too much hills and spiders / air wins..
+0 / -0

8 years ago
Well, there's Spring Map Edit, which has a terrible interface but works. It's also useful for compiling maps, as long as you're on windows. (it can't compile maps on linux because dumb)
You can find SME here

Lots of people use blender for making maps. That's complicated and I don't know all of how to make that work.

Other tools like world machine are also popular for making maps.

Maps are composed of a number of different images and other resources. A basic map consists of a config file (old maps use an "smd" file, which is plaintext, new maps use mapinfo.lua), a heightmap (16bit grayscale), a texture map (ie the colors, RGB with optional 1-bit alpha if you want 'bottomless' areas) and a metal map. Maps are compressed in 7-zip files (most spring files are), which you can open by renaming them as such. Note that the texture and heightmap images use a special gfx-card-friendly format and have to be decoded by SME or similar to edit them (SME lets to export those images as png or bmp as well, which is at least one reason to have SME).

Maps can also use detail 'splats', which allow for details with higher resolution than the texture map normally allows. The latest dev version of spring supports splats for surface-normals as well.

Maps can also contain lua scripts such as widgets, gadgets, and GLSL shaders to add specific effects to maps.

Skyboxes are also supported (power-of-two image sizes only).

And, of course, you can add 'features' (like rocks and trees and other such things) which are optionally relcimable, destructible, etc. A feature is just a model, a texture (or textures) and a lua config. There are lots of places you can get features from, but beware that the lua configs are often poorly written and can lead to screwy behavior. Features often use special spring-specific 3D formats, but modern spring supports *.dae which is better and is directly supported by all 3D object editors (such as blender).

Mapmaking is pretty much DIY. There are no official tools, no 'right way' of doing things and you're pretty much stuck figuring everything out for yourself.
+1 / -0


8 years ago
FYI there is a more updated version of SpringMapEdit here: https://springrts.com/phpbb/viewtopic.php?f=13&t=34159
+0 / -0
That's news to me. I'm glad someone finally decided to work on that again though. :P

EDIT: I take that back, this new version of SME is a broken piece of crap. The old version is clunky but at least it works!
+1 / -0


8 years ago
JPrankgajop can say more about it, but isn't there Scened, which is in engine?
+1 / -0
Scened is also an option but I wouldn't suggest it to novices until a new stable gets released.
+0 / -0
8 years ago
And if you have less patience but a funny texture, you can make maps too: https://springfiles.com/spring/spring-maps/longcat
+0 / -0
Firepluk
8 years ago
quote:

You need:
1. Motivation
2. Ability to read and understand
3. Patience <- especially this


and we never saw him again since...
+4 / -0

8 years ago
or try to rework on some existing maps. Some need only little changes to work with ZeroK.
+0 / -0
8 years ago
But what of programs doesi need???
and how to use the tools?
+0 / -0

8 years ago
If you have to ask what you need for mapmaking you probably shouldn't after someone already posted the related link...
+0 / -0
8 years ago
look up this: https://springrts.com/wiki/Mapdev:Main
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