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Please remove fog of war

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8 years ago
fog of war does nothing but discourage new players
+1 / -3
"Does nothing but..." is a pretty broad statement, and I'm not gonna list all the ways it's wrong. But I grant that playing without fog of war can be fun as a newbie, since you can take on the big picture without worrying about scouting, and it could be a gamemode.
+4 / -0

8 years ago
I get your point why it should be useful for newbies.
But what is next, all experienced players have to play without fog of war because newbies are used to it?
Maybe add some missions where you do not have fog of war but disable it for learning effects is not the best way for RTS I assume.
+3 / -0


8 years ago
hell no.
+0 / -0
8 years ago
New superweapon: The big Eye of the Illuminati
Effect: All map is revealed
+5 / -0


8 years ago
quote:
Effect: All map is revealed

Side effect: massive numerical superiority
Corollary: It's a Starlight. It kills all enemies, then you get to see all map.
+2 / -0
8 years ago
RTS without fog of war is not RTS, it's a chess, simple and predictable. Whole strategy point revolves about probabilities of what might opponent be doing, what he thinks you are doing. Unit classes and it's counter units (heavy - antiheavy, raider - riot, etc.).

In zero-k it breaks not just gameplay, but also important feature of cloacked units. If you think about it, cloacking and decloacking is just another level of `fog of war`, improvement of it.

Newbies can play COOP and see what other players are doing, or play team games and see what his teammates are doing. I did that myself, when I was a newbie in zero-k. In team games also teammates often give advice, which is even better than fog of war.

I am afraid if somebody demands removal of `fog of war`, he simply does not understand RTS concept at all, not even `tactical game` concept.
+0 / -0

8 years ago
Warcraft "Orcs and Humans" mod?
+0 / -0
8 years ago
Spring.SetGlobalLos (allyTeamID) is new in spring 101
+0 / -0