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Commander falling from sky

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The delay you get when the game starts before you pick start position is a huge drawback in most games. I find this "feature" pretty annoying, and I would rather have commanders spawn when the game starts, even if I don't get to chose the chasis, it's just not worth it.
If you want to keep this feature, why not add some "deploy" button, so that people can spawn faster once they choose commander?
I mentioned this in Multiplayer B419195 8 on Ravaged_v2, where my comm got stuck inside an ally's factory because of this behavior, but knorke derailed it so I'm making this post.

EDIT: I don't know if it's a fixed delay or it spawns after you choose comm. Anyway it feels pretty slow. Maybe it's the falling-from-sky effect that is slow.
+1 / -0
7 years ago
Why does the comm fall from the sky in these circumstances in the first place? No comm spawns like this.
+0 / -0

7 years ago
Because you know it's the timeless war between core and arm across galaxies and planets and all...
+2 / -0
quote:
Why does the comm fall from the sky in these circumstances in the first place? No comm spawns like this.


A lobster dropship flies in sub-orbit, dropping your commander onto the battlefield cuz we only have enough power to open the translocational warpgate dohicky once. It takes time to fly it into position.
+3 / -0
7 years ago
Or make all commanders fall like this, even normally spawne ones ^^.

Anyway, give us a way to select our default commander too, plox. Somewhere in engine settings, or a lobby buton. Whatever.
+2 / -0
7 years ago
It's like a punishment system against afkers who don't pick their comms in time
+2 / -0

7 years ago
Very punishing having to wait for your com to drop in when you're not there anyway...
+1 / -0
7 years ago
it punishes the other players on team.
+1 / -0
7 years ago
If I miss start by 1 second I have to wait way more (haven't checked, how long is the delay?) than 1 second for my commander to spawn. It is a huge handicap in small games. Why the intentional punishment?
+0 / -0
I've always found it cool and funny. The falling comm bursts in like "oopps I'm late guys, did I miss anything?"

Edit: Also the falling animation seems quite fast, I'd estimate it to be around 3 seconds, 5 sec at most. Accurate data pending.

Edit2: A bigger deal than the animation is losing the income from the first 30(?) seconds of the game when the comm is waiting to be spawned.

So in this light would make sense to just insta-spawn the latecomer comms the same time as other comms, and (temporarily) give them away. Having to settle with the default comm doesn't matter as much as losing the income.

Optimally players could select and pre-configure their default commander loadout.
+2 / -0
7 years ago
In Multiplayer B416781 8 on Bandit_Plains_v1 a commander falls from sky.

quote:
[f=0000950] game_message: Giving all units of DIVO to 4hundred due to lag/AFK

So it took 30 seconds until the team got control over this com.

quote:
Why the intentional punishment?
The team is at fault for not testing the activity level of their lobsters before cooking begins.
+2 / -0

7 years ago
"Commander failing from Sky"
+1 / -0
7 years ago
So...,commander fail on a start ? Nice
+0 / -0