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Commander falling from sky

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Date Editor Before After
6/13/2016 7:55:54 AMFIranksprang before revert after revert
6/13/2016 7:47:41 AMFIranksprang before revert after revert
6/13/2016 7:47:24 AMFIranksprang before revert after revert
Before After
1 I've always found it cool and funny. The falling comm bursts in like "oopps I'm late guys, did I miss anything?" 1 I've always found it cool and funny. The falling comm bursts in like "oopps I'm late guys, did I miss anything?"
2 \n 2 \n
3 Edit: Also the falling animation seems quite fast, I'd estimate it to be around 3 seconds, 5 sec at most. Accurate data pending. 3 Edit: Also the falling animation seems quite fast, I'd estimate it to be around 3 seconds, 5 sec at most. Accurate data pending.
4 \n
5 Edit2: A bigger deal than the animation is losing the income from the first 30(?) seconds of the game when the comm is waiting to be spawned.
6 \n
7 So in this light would make sense to just insta-spawn the latecomer comms the same time as other comms, and (temporarily) give them away. Having to settle with the default comm doesn't matter as much as losing the income.
8 \n
9 Optimally players could select and pre-configure their default commander loadout.