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Zero-K v1.0.4.20


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13 posts, 1364 views
AUrankAdminGoogleFrog
28 months ago

Donator star
Metals spots has been tweaked slightly for automatic compatibility with more maps. In some cases a map was too broken for this so an override has been added.

Anti-gunship AA has been nerfed slightly in the continued attempt to make gunships more useful. Jethro is now a cloaky AA unit and hopefully some sort of Veh AA can fill Jethro's old role.

The main UI changes are grid hotkeys for factory units and Outlaw has a button to constantly fire as well as an improved effect.

=== Metal Spots ===

UI:
* Size of minimap circle now independent of map size.
* By using larger metal icons the income visualisation can handle income up to 1000.

There are now configs for:
* Azure Rampart
* Charlie in the Hills v2.1
* EE-RiverGlade-v02
* Lava And Two Hills
* Porky_Islands
* TheBeachBeta

Fixes:
* May have fixed desync in finder algorithm.
* Fixed metal mult modoption.
* Slightly reduced spot merge detection range.
* Mexes with less than 0.2 income are discarded.

=== Balance ===

Jethro (cloaky AA):
* Now cloaks (0.1 static, 0.5 moving)
* Cost 100 -> 150
* DPS increased 50%
* Range 760 -> 700
* Speed 3.5 -> 2.9

Archangel (Jump AA):
* EMG dps is back to what it was before the XP change. This is a reduction of 30% from last version.

Cobra and Copperhead (flak cannons):
* DPS reduced 10% (to try and make Gunships better).

Quake (seismic missile):
* Cost 500 -> 400

=== UI ===

Factory build options now have grid layout hotkeys. These work a bit differently to structure grid hotkeys.
* Unit creation only requires one key press.
* The hotkeys are always active when Units tab and a factory is selected.
* Modifiers Shift (5x) and Alt (insert at start of queue) modifiers work with these hotkeys.
* These may conflict with how some current people like to use the UI so there is an is an option "Settings/Interface/Integral Menu/Disable Units Hotkeys" to turn it off.

Set Target and Cancel Target are now bindable through the menu Game/Commands tab.

Outlaw can be toggled on/off to constantly fire. Improved weapon gfx to be cleaner and more accurately depict the AoE speed.

=== Fixes ===
* Fixed some wreck names.
* 'Anti-Armor' units are now called 'Anti-Heavy'
* Gauss now shoots through wreckages (it was suppose to and has done so in the past).
+0 / -0
DErankNeonSturm
28 months ago
Blackstar - or was it Darkstar - shows only 2 metal spots at start locations, one within the geo spot.

It would be nice if mexes avoid geo spots.

Does Jetro jam radars too? I seen it shot while it was cloaked + no air in sight.
+0 / -0
USrankTheDarkStar
28 months ago
Blackstar = map

Darkstar = me

Don't confuse the two
+0 / -0
GBrankrobburdon
28 months ago
Why no hotkey for the orders tab?

So I have to click on "Orders" then push A to queue an attack command for a factory?


Other than that, this looks really cool. Cheers devs.
+0 / -0
DErankTrustable
28 months ago
Since the update I'm missing the "beam", which is normally displayed between building unit and building.
+0 / -0
CZrankAdminLicho
28 months ago


Hold shift to display it or change its default state in settings.
+0 / -0
DErankTrustable
28 months ago
Where exactly can I change it? springsettings.cfg?
+0 / -0
CZrankAdminLicho
28 months ago


Nono, dont need to edit files.. Like everything in ingame menu.. somewhere..
+0 / -0
AUrankAdminGoogleFrog
28 months ago

Donator star
"So I have to click on "Orders" then push A to queue an attack command for a factory?"

Now you have to hold Space to use Units hotkeys. So A without space works as a normal attack command for factory.
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DErankNeonSturm
28 months ago
why can we not draw a building without shift?
I mean if we draw buildings, then there should be more anyway.
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GBrankzoidburger
28 months ago
I think jethro should grow a bit to accompany these changes (assuming that hasn't already been done on the sly)

Also, I agree with Neon on this one. Having to use shift to paint buildings seems arbitrary. No functionality would be lost by making it work all the time, so why not implement it?

To all the devs: THANK YOU for all your efforts. ZK is the most regularly and consistently updated game I've had the pleasure of playing, and it's getting better all the time. I'd go as far as to say it's become the best competitive RTS, ever. Bloody well done.
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GBrankrobburdon
28 months ago
Thanks for clearing that up for me, Google.
+0 / -0
DErankNeonSturm
28 months ago
I would like ghosted (flattened?) pictures of the building instead of only a square - at least if you hover your mouse over it.

It would be easier to chancel build orders if you have a visible queue or can simply right-click the build order on your map.
+0 / -0

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