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Spider combo theories.

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7 years ago
If the combo has a *, it is combat tested, if it isn't, try it out against AI, then human players,don't use immediately.. If >, I made this myself
Feel free to add your own (Should we have a dedicated wiki page for all strategies?)

These are the combos,
Hermit+Venom+Recluse. Assault line*
Used against slashers, or attacking enemy bases, Venom stuns, Hermit shields, Recluse destroys, very hardy to kill as it has lots of HP, can stun, and if needed, provide cover fire

Redback+Venom+Recluse+Weaver. Bow&Halberd.*,>
Redback is used as it does lots of damage, kills enemy units, Venom keeps them still and stunned, keeps enemy from firing, and makes easier for Recluse to deal massive damage. Weaver heals and salvages.

Flea+Venom.
Made by @snugglebass, Venom stuns, Flea, with it's amazing DPS:Metal, kills as it attacks in groups. Useless vs Riots. Not tested.

Crabe+Redback,>
Riot/Skirm+Riot. Not tested due to hard to single. Redback does killing, Crabe does everything ranged.

Hermit*
Spam Hermits. Been tested a lot.
Any more?
+0 / -0
Fleabomb: >
Fleas+Recluse
Attack with Recluse, then rush with fleas against undefended places.
Infiltrated: >,*
Send an Infiltrator, then scout and find out what the enemy has. If you see a powerful unit, stun that and follow up with an attack.
+0 / -0

7 years ago
Recluse tremor:

1) Elevate some terrain a little bit

2) Order factory and all Recluses you have to target that area

3) Restore it, effectively getting floating attack point

4) Order all recluses to move on repeat around that point so that their attacks fall on enemies' porc

5) enjoy your recluse tremor

6) ???

7) profit!
+2 / -0


7 years ago
quote:
3) Restore it, effectively getting floating attack point

Does this actually work? If so:

oh shit
+0 / -0

7 years ago
Holy exploit batman.

I'm impressed people are still finding ways to surprise.

What's the range on it? I've seen recluse shots go much farther than tremor shots, but just dismissed it as a bug.
+0 / -0
Here's how it works and estimate of range

+3 / -0
I wonder how many units could be exploited that way. Maybe crabe? Pillager? Bertha?

Edit1:

Pillager is hillarious. Firing at non existing point will make their projectiles explode mid air.

Notice that the first pillager would lob over the terraform when it existed so its projectile still hits the ground.

Edit2:

Yeah sorry as nice as the Reculse exploit sounds it is nowhere close to being practical. The spread of the rockets is enormous.

The black dots are the missile impact places.

4 Reculses + terraform is much worse than Tremor and equals its cost.. One Reculse rocket equals to one plasma shot of Tremor and Tremor spews them out at a much constant rate.

Edit3:

Crabes seem to have a simmilar problem to pillagers but a lesser extent. If they fired from too close their projectiles will also disappear. However they do gain about 10% more range from it.
Crabe that is firing from furthest away being able to fire beyond its range (very close to the middle Crabe). Bottom Crabes' projectiles are exploding in the air though. You would see that if my internet would not crash and thus I lost my last image.
+1 / -0
7 years ago
Don't use in actual games though, people will report for exploiting
+0 / -0
The attitude to similar problems in the past has been more along the lines of "If it's actually effective, abuse until fix".
+3 / -0
Me and you come from different forums.

Ok, should I create a wikipage called: Combos?
Also, how to upvote?
+0 / -1
Yes, AUrankAdminAquanim comes from Zero-K forums and you apparently from the outside.


There is nothing stopping you from creating a wiki page about spider combos. If you think it is going to help somebody one day then I guess go ahead?

To upvote you click on the +n number in the bottom right corner of the post.
+0 / -0

7 years ago
Yes, it's not practical, yes it's silly and yes it's a possible exploit. Still pretty fun to look at.
+1 / -0