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Zero-K Networking

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7 years ago
So, I'm getting a few certifications this year and would be curious if anyone here would explain the inner workings of ZK's networking system (for getting data back and forth, as well as IP connections and servers. I would like to become a little more involved in helping the ZK server stability and things like that.

Thanks!
+0 / -0

7 years ago
It's like a series of tubes.
+9 / -0

7 years ago
For ZK itself you want to look in the engine's code:
https://github.com/spring/spring/tree/develop/rts/Net
https://github.com/spring/spring/tree/develop/rts/System/Net

For the lobby/infra there's lots of stuff all over:
https://github.com/ZeroK-RTS/Zero-K-Infrastructure
+1 / -0

7 years ago
Still no train factory.. We are hungry for it!! Populace of ZK demand make RUrankParzival train factory!
+1 / -0
Trains are esentially networking though. As in there are part of a transport network.
+3 / -0

7 years ago
Somebody else asked the same thing: https://springrts.com/phpbb/viewtopic.php?t=30652
+4 / -0
7 years ago
quote:
Still no train factory.. We are hungry for it!! Populace of ZK demand make USrankParzival train factory!


And I'm still hungry for a engine feature that lets me properly make trains and tracks.

Also thanks CHrankAdminDeinFreund and ATrankhokomoko
+0 / -0

7 years ago
quote:
And I'm still hungry for a engine feature that lets me properly make trains and tracks.


Trains should be possible with unit attachments and movecontrol. I dunno about tracks.
+0 / -0
- The original comment wasn't worth wasting 18 lines of screen space, so it got shortened.
+6 / -0
7 years ago
ZKL is slowly pushed towards the trash bin. Your info is extremely old and irrelevant now knorke.

Also I'm unsure why are you against the first argument since you are all for the whole one lobby and one spring server idea.
+1 / -0

7 years ago
[Spoiler]

I think we're getting away from the original point of this thread, though.
+0 / -0

7 years ago
I want to be able to upvote just (hokomoko's?) moderating part :D
+0 / -0

7 years ago
quote:
I think we're getting away from the original point of this thread, though.

I think we need one serious post about RUrankParzival already completed jobs. :D :D

quote:
And I'm still hungry for a engine feature that lets me properly make trains and tracks.


Then why you need learn about networking? Why not start learn how engine works and try add that features?
+1 / -0
- Too many lines, no real content
+1 / -0
7 years ago
quote:
When zK fanboys say "one lobby" they mean: To put zeroK on steam it needs one very good lobby-client.

No. People were saying that ZKL is shit way before ZK was put into Steam Greenlight.

quote:
Instead of a link to protocol-doc all you see are jokes about tubes and trains.

Nah, it is more about not taking RUrankParzival seriously.

Here is the deal knorke you claim to speak for the good of the spring community yet most people who I encountered in the overall community either are indiffrent to you and your cause or they simply hate you. Oh some also like to remember your previous non-toxic form back from the day. You surely must have reconed that you are simply not welcome anymore considering that you have to hide behind other usernames to play the game at all.
+1 / -0
- Poster seems to fail learning from mistakes at least as much as alleged develobsters do. Also a reminder: do not feed
+2 / -0