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Command widget Idea\Request (Group increment commands)

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This may exist or been considered before, But something id like to use\try is a command widget that when u have a group of units selected, usually all of same kind -- You can hold a button and incrementally set commands for one unit at a time. An example would be 5 fleas, hold down key and each command click will tell first flea to go a position, the next click would instrcut the second and so on. There are several scenarios this would be helpful and currently one would have to select each unit seperately.

for lack of a better name I may call this Group increment commands

The messy and inaccurate way currently is the line drag, but that lacks presition especially when more than a few.

Thoughts?, maybe there is a way to do this already...
+3 / -0

6 years ago
/bind Φ select PrevSelection++_ClearSelection_SelectPart_99+


This deselects one unit from current selection, allowing for Starcraft-style order cloning.
+1 / -0

6 years ago
dont know "SC ordering".

But this looks like it would result in reverse and still requiring extra clicks.
+0 / -0
example:

https://imgur.com/a/65UKy

Also, selecting a new group or unit, depressing the key or pretty much doing anything else other than basic commands would kill\reset the cycle
+1 / -0

6 years ago
That would be indeed great! Could you code it?
+0 / -0

6 years ago
Interesting. What if there are fewer cicks than the number of units? f.e. 10 fleas and 4 clicks
+0 / -0
6 fleas remain idle, obviously. And i guess line move overrides this, so <modifier>+linemove is just linemove.
+0 / -0

6 years ago
all hail linemove!
+0 / -0

6 years ago
Cool, but what would that be useful for? Only time you really need to spread out units is vs licho and phoneix, which is easily accomplished by randomly line moving your units.
+0 / -0
6 years ago
its usefull to position scouts or retreat with Lowhealth-Units while the rest keeps attacking
+0 / -0

6 years ago
Connectable: I cant code this stuff.

Shyrka: Un-commanded unit would stay still, additionally, when a unit has been ordered, they could fall out of the group, allowing you do unpress the function key and just send the rest somewhere.

Fealthas: mostly for placing scouts accurately, you make it more advanced with ability to decide which units go first, id say closest uncoommanded unit goes, but u could make it the lowest HP or even the highest.

Anir, I think there are some other usefulness things to this, if one got use to it, it could even be used as battle micro. Mostly good to place unit far away from position (scrolling). Also would be a more specific alternative to area bombing.

+1 / -0

6 years ago
Would be neat if someone could have a crack it deving this
+0 / -0

6 years ago
EErankAdminAnarchid , AUrank4hundred if there are f.e. 10 fleas and 4 clicks, what about all group go to that 4 clicks? f.e. 3 fleas to 1st click, 3 to 2nd, 2 to 3rd and 2 to 4th.
I think it wold be better than "forget" some of them in place. What do you think?
+0 / -0

6 years ago
no wont work, they need to start moving after the click, so it wont know if you're going to do 4 clicks or 10, until u actual do
+0 / -0

6 years ago
Ok, I thought that movement would start when you release the hotkey.
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