Why there are 2 different states to begin with?
Why cloakers have On/Off status and Area cloaker enabled/disabled?
I wanna jam it wid you.
We're jammin', jammin',
And I hope you like jammin', too
The on/off toggle is for radar jamming. I believe in the past you could cloak without jamming (affected units would still show up as radar dots) so two separate states made sense. Nowadays areacloak requires jammer but the two buttons were kept because it would require a bit of hackery to do the "natural" three-state button - the onoff toggle is two-state but it is the only way to use native jammin', so a three-state toggle would need to mess with the onoff state on its own. Patches welcome.
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